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Juan Manzano Profile
Juan Manzano

@AppletreeDev

Followers
478
Following
558
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205
Statuses
868

Game Designer, Game Dev & Pixelartist Owner of Angurius Games Working on GOVO Join my Discord for game Updates. Follow your dreams.

Madrid, Spain
Joined January 2022
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@AppletreeDev
Juan Manzano
1 year
New fancy dialog system is ready!!!.Pls let me know if u like it and what can be improved, ill add some effects to the text when needed. #gamedev #indiedev #pixelart #dialogs #aseprite #gms2 #gamemaker
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@AppletreeDev
Juan Manzano
2 months
RT @AppletreeDev: @Faultbox It will STILL cost you $0 to RT my work 🌟
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@AppletreeDev
Juan Manzano
3 months
New home screen for the game, there are still a couple of things to be polished, ambient sound and music, but it's taking shape. Do you like it?.#aseprite #pixelart #gamedesign #gamedev #govo
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@AppletreeDev
Juan Manzano
3 months
It's been a while since I last updated you on the status of the game, we've come a long way since then, the demo is very, very close and only small things need to be polished. What do you think?.#gamedev #indiedev #gamemaker #gms2 #pixelart
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@AppletreeDev
Juan Manzano
4 months
Testing new weapons, the sounds are not definitive of course. What kind of weapon would you like us to include in the demo?.#gamedev #indiedev #pixelart #gms2 #aseprite
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@AppletreeDev
Juan Manzano
4 months
Another biome of the demo, with a parkour area. This time controlling the character with the gamepad (that's why you can't see the crosshair). #gamedev #indiedev #gms2 #Pixelart
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@AppletreeDev
Juan Manzano
4 months
It's been a long time since I uploaded a video of how the Govo demo is going. As you can see, we have made a lot of progress, there are still many things to polish (especially the sfx) but it is taking shape!. #gamedev #indiedev #pixelart #gms2
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@AppletreeDev
Juan Manzano
5 months
New spider boss for Govo!.Great design from @IsmaelMunicio pixeled by me. #pixelart #aseprite #gamedev #indiedev
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@AppletreeDev
Juan Manzano
5 months
#aseprite .Thanks so much!
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@AppletreeDev
Juan Manzano
5 months
we have finished defining what will be the map for the Govo demo, it will last between 30 minutes and 1 hour depending on the player's skill and interest in exploring the map, many secrets to discover, 3 bosses and many items to discover to improve your character. #GameDesign
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@AppletreeDev
Juan Manzano
5 months
It's been a long time since I last uploaded a video, although at the moment everything is with placeholders, the demo is taking shape and very soon we will have very good news!.Govo is very close!.#gamedev #indiedev #pixelart #gamemaker
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@AppletreeDev
Juan Manzano
5 months
Hi there, we are looking for an sfx specialist to join our team. Any recommendation?
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@AppletreeDev
Juan Manzano
6 months
New Elite enemy for our demo!.#pixelart #gamedev #indiedev #govo
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@AppletreeDev
Juan Manzano
6 months
Always wonderful the concept art that Ismael Municio (@IsmaelMunicio ) makes for my game. It's very easy to work this way. #indiegame #gamedev #conceptart #characterdesign
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@AppletreeDev
Juan Manzano
6 months
Every pixelart game should have at least one tree. #pixelart #gamedev #indiedev #gamemaker
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@AppletreeDev
Juan Manzano
6 months
Working on animations for special events. In this case the first time we use a teleport. This is the part of gamedev that I like the most without a doubt. #gamedev #pixelart #animation #govo #indiedev
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@AppletreeDev
Juan Manzano
6 months
We continue to work in the shadows and get closer to the demo, finalizing details like this one, a teleport for fast travel with a bit of history. #gamedev #indiedev #pixelart
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@AppletreeDev
Juan Manzano
8 months
RT @DespotsGames: ALL our games are on sale on Steam. Check them out: #pixelart #ćƒ‰ćƒƒćƒˆēµµ #SteamWinterSale https://t.c….
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@AppletreeDev
Juan Manzano
8 months
RT @arielsan:
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@AppletreeDev
Juan Manzano
8 months
New animations for a creature that will appear on the tutorial. Do u like it?.#aseprite #pixelart #characterdesign #gamedev
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@AppletreeDev
Juan Manzano
8 months
Which one do you like best?.The life bar of the mockup on the left or the one on the right?.The object menu of the mockup on the left or the one on the right? .(The one located at the bottom left of the UI)
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