AnyRPG
@AnyRPGEngine
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AnyRPG is an open source role playing game engine designed in Unity that enables content creators to rapidly create engaging adventures and games.
Vancouver, BC
Joined February 2022
Available in the network branch on github: * An auction system has been added to the engine. You can now interact with auctioneers to search, list, and buy items.
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In the network branch on github: A mail system has been added to the engine. You can now interact with mailboxes (or postmasters if you prefer to put the mailbox interactable on an NPC) to view, write, receive, and send messages, attachments, and money to other players
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Available in the network branch on github: You can now trade with other players by right clicking on their portrait and selecting 'Trade'
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In the network branch on github: * All group management can now be done with chat commands: /invite, /kick, /promote, /leave, /disband. * You can start a PM via a context menu option. * Dungeon instances are now available. Each group gets their own instance.
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In the network branch on github: The message log window has 2 new panes for group and private chats. You can now create chat commands that allow sending group and private messages. eg: /pm SomeCharactername whatever you want to say to them /group say something to your group
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Available in the network branch on github: Character groups have been added to the engine. You can now invite other players, see their stats in the group unit frames, and quickly select them for healing and buffing.
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In the network branch on github: A new context menu has been added that will appear when you right click on a unit frame. The first action available is "Inspect" which opens up a character panel with character details for the inspected character. You can also inspect NPCs!
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In the network branch on github: With the release of the simple file based account back-end, you can now choose Lobby or MMO mode. MMO mode allows creation of persistent characters and accounts that survive server reboots.
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In the network branch on github: - Quest start items now work properly in online play
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In the network branch on github: Stealth has received an overhaul and now works with URP materials. It also causes you to go fully invisible on other clients, and causes them to lose you as a target.
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In the network branch on github: AnyRPG has been converted to URP, and the water fog effects and new force field shader graph look better than ever!
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AnyMMO has now moved into beta phase (in the network branch on github). As of today you can begin using the newly released wizards to create your own MMO games. More template content, documentation, and tutorial videos coming soon!
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Here is the list of working features in AnyMMO so far: Character Classes and Specializations, Factions, Combat, Spells, Status Effects, Quests, Bank, Inventory, Equipment, Lobby Server, Chat, Network interactions, Crafting, Gathering, Cast Bars, Floating Combat Text.
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The AnyMMO release is getting nearer. You can now try out the demo by cloning the network branch on github and opening the AnyMMO FishNet Demo Game from the Welcome Window.
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Feature Preview (network branch on github): When players in in-game, chat messages will now be sent across the network and chat bubbles will appear above the player heads.
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AnyMMO development has restarted and a new lobby system is now available in the network branch on github. Without requiring an external database or account system, you can host peer to peer games.
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