Tony Profile
Tony

@AntonioInMotion

Followers
8
Following
97
Media
21
Statuses
60

๐Ÿ‘จ๐Ÿ’ป Ex-CTO | 20+ yrs in IT (โ˜๏ธ Clouds & Security) ๐Ÿ› ๏ธ Engineer at heart ๐ŸŽฎ Building an indie game in #UnrealEngine5 โœจ Devlogs โ€ข โš™๏ธ Gameplay Logic โ€ข ๐Ÿš€ Solo

Joined May 2025
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@AntonioInMotion
Tony
20 days
I'm playing Amnesia Rebirth on PS5. Yes, it's much better than SOMA in terms of story and gameplay. And finally, you can play without jump scares in Adventure Mode. Have you played this game? Are there any similar projects you can recommend?
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@AntonioInMotion
Tony
1 month
Me, knocking on a random office door: ๐Ÿคซ๐Ÿšช Game engine: "Perfect for barefoot steps on steel." Welcome to indie dev foley art! #UnrealEngine #gamedev #devhumor #audiobug #indiedev #humor #ue5
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@AntonioInMotion
Tony
1 month
I cranked the Doppler way too high. Walk toward an NPC? Chipmunk mode. Walk away? Suddenly @morgan_freeman narrates your life. Realistic audio? More like vocal chaos ๐Ÿ˜… ๐ŸŽฅ #UnrealEngine #gamedev #devhumor #audiobug #indiedev #humor #ue5
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@AntonioInMotion
Tony
1 month
Say youโ€™re a game developer and into discounts without saying it ME: #UnrealEngine #gamedev #lootdrop #devhumor
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@AntonioInMotion
Tony
2 months
Turns out, after a dramatic cinematic panโ€ฆ my arms decided to stay behind and enjoy the view. Theyโ€™re not bugs โ€” theyโ€™re ambient art . #UnrealEngine #gamedev #gamebug #indiegame #devhumor #UE5
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@AntonioInMotion
Tony
2 months
๐Ÿ‘€ In my #UE5 game prototype, I placed a glowing animated arrow in the corner. If the player walks up to it โ†’ a story cutscene plays. ๐Ÿ’ฌ Whatโ€™s better for narrative games? ๐Ÿ‘‰ Clear markers showing where cutscenes can be triggered or ๐Ÿ‘‰ Letting players discover them blindly?
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@AntonioInMotion
Tony
2 months
Which feels most immersive for you?
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@AntonioInMotion
Tony
2 months
๐ŸŽฌ Cutscene dilemma in #UE5 โ€” whatโ€™s the best approach? For a First Person Character, I tried: 1๏ธโƒฃ No movement at all 2๏ธโƒฃ Slow, cinematic walk 3๏ธโƒฃ Full movement freedom ๐Ÿ“บ See them in action: https://t.co/keMKmW3U28 ๐Ÿ’ฌ Which feels most immersive to YOU?
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@AntonioInMotion
Tony
3 months
Need to control game logic during cutscenes in #UE5? Hereโ€™s how I block door interaction while a cutscene plays โ€” using a global variable in GameInstance ๐Ÿ’ก ๐ŸŽฌ Clean, reusable, and works across all Blueprints. ๐Ÿ“บ Tutorial: https://t.co/pntsETPKIP #UnrealEngine #IndieDev
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@AntonioInMotion
Tony
3 months
Canโ€™t reach a static mesh in #UE5? Or itโ€™s blocking other actors for no reason? Itโ€™s probably a bad collision setup โ€” and hereโ€™s how to fix it ๐Ÿ‘‡ ๐Ÿ“บ Full tutorial: https://t.co/PD6TK3DWlf #UnrealEngine #GameDev #LevelDesign #StaticMesh #IndieDev
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@AntonioInMotion
Tony
3 months
๐ŸŽฌ New #UE5 tutorial: make cutscenes with dialogue whereโ€ฆ โœ… Player voice stays clear & centered ๐ŸŽง NPC voice uses 3D sound โ€” direction + distance matter ๐Ÿ‘‚ Hear voices from the left/right as you turn! ๐Ÿ“บ Full tutorial: https://t.co/xzRzxlzB9X #GameDev #SoundDesign #IndieDev
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@AntonioInMotion
Tony
3 months
๐ŸŽค Recording with OBS but using a cheap mic? Hereโ€™s how to instantly improve your sound โ€” no plugins, no extra tools. Just use OBSโ€™s built-in Noise Suppression filter. Game changer for tutorials, gameplay, or devlogs. ๐Ÿ“บ Full guide: https://t.co/bBW3MGu6jU #OBS #IndieDev
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@AntonioInMotion
Tony
4 months
[4/4]The widget reads subtitle lines and displays them at the right time, for the right duration. This logic makes sure lines appear exactly when needed โ€” fully in Blueprints. โœ… Second part of a Widget Blueprint
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@AntonioInMotion
Tony
4 months
[3/4]When a cutscene starts, the Blueprint builds an array of subtitles based on: โœ… Trigger Box ID (equals to SceneID and Sequence ID) Flexible and efficient Widget Blueprint๐ŸŽฏ
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@AntonioInMotion
Tony
4 months
[2/4]Subtitles are stored in a Data Table, structured by cutscene ID and language. This makes localization scalable and editing super simple โ€” no extra logic needed. ๐Ÿ“Š Add translations directly in the editor! #UE5 #Localization #GameDev
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@AntonioInMotion
Tony
4 months
[1/4]Built a modular subtitle system for UE5 โ€” all in Blueprints, multilingual, and reusable! Each Trigger Box can be placed anywhere and assigned a different cutscene. ๐ŸŽฌ TriggerBox Blueprint ๐Ÿ“บ Full tutorial: https://t.co/Ld7rYT8K2c #UnrealEngine #GameDev #Blueprints #UE5
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@AntonioInMotion
Tony
4 months
Built a universal subtitle Blueprint for my UE5 game โ€” supports multiple languages and works across all cutscenes. How helpful is it when tutorials include both video and a Blueprint screenshot? Curious what works best for you! #UnrealEngine #GameDev #Blueprints #IndieDev
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@AntonioInMotion
Tony
4 months
Working on a flexible subtitle system in my game โ€” supports multiple languages and works entirely in Blueprints. The Blueprint's getting a bit bigger than usual ๐Ÿ˜… ๐Ÿ’ฌ Like this post if you want a full video tutorial! #UnrealEngine #GameDev #Blueprints #Localization #IndieDev
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@AntonioInMotion
Tony
4 months
Just improved my UE5 cutscene system: โœ… Plays only once โœ… Robot appears only during the cutscene โœ… Tracks player progress with a variable ๐Ÿ“บ Watch the tutorial: https://t.co/o5LQot2Ug7 #UE5 #GameDev #UnrealEngine #Blueprints #IndieDev
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@AntonioInMotion
Tony
4 months
Triggering a cutscene in #UE5 is easier than you think! Hereโ€™s my Blueprint setup using Level Sequence + Trigger Box ๐Ÿ‘‡ I'm building a game in UE5 and sharing the process. ๐Ÿ“บ Full tutorial: https://t.co/fhxdZrqdds #UnrealEngine #GameDev #Blueprints #IndieDev
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