
Computer Graphics Papers
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New Computer Graphics submissions https://t.co/jxQoqsUZrX (not affiliated with https://t.co/jxQoqsUZrX)
Joined August 2009
LV-Net: Anatomy-aware lateral ventricle shape modeling with a case study on Alzheimer's disease.
arxiv.org
Lateral ventricle (LV) shape analysis holds promise as a biomarker for neurological diseases; however, challenges remain due to substantial shape variability across individuals and segmentation...
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Generating 3D Terrain with 2D Cellular Automata.
arxiv.org
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically...
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Handle-based Mesh Deformation Guided By Vision Language Model.
arxiv.org
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or...
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Scaling Group Inference for Diverse and High-Quality Generation.
arxiv.org
Generative models typically sample outputs independently, and recent inference-time guidance and scaling algorithms focus on improving the quality of individual samples. However, in real-world...
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Image-Conditioned 3D Gaussian Splat Quantization.
arxiv.org
3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment on...
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Pixels Under Pressure: Exploring Fine-Tuning Paradigms for Foundation Models in High-Resolution Medical Imaging.
arxiv.org
Advancements in diffusion-based foundation models have improved text-to-image generation, yet most efforts have been limited to low-resolution settings. As high-resolution image synthesis becomes...
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Inference Time Debiasing Concepts in Diffusion Models.
arxiv.org
We propose DeCoDi, a debiasing procedure for text-to-image diffusion-based models that changes the inference procedure, does not significantly change image quality, has negligible compute...
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Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality.
arxiv.org
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of...
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Real-time Neural Rendering of LiDAR Point Clouds.
arxiv.org
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient method to render...
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Identity Preserving 3D Head Stylization with Multiview Score Distillation.
arxiv.org
3D head stylization transforms realistic facial features into artistic representations, enhancing user engagement across gaming and virtual reality applications. While 3D-aware generators have...
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Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs.
arxiv.org
We present projected walk on spheres (PWoS), a novel pointwise and discretization-free Monte Carlo solver for surface PDEs with Dirichlet boundaries, as a generalization of the walk on spheres...
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3D-Generalist: Self-Improving Vision-Language-Action Models for Crafting 3D Worlds.
arxiv.org
Despite large-scale pretraining endowing models with language and vision reasoning capabilities, improving their spatial reasoning capability remains challenging due to the lack of data grounded...
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Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds.
arxiv.org
Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task...
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MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds.
arxiv.org
Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-specific languages...
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A Real-world Display Inverse Rendering Dataset.
arxiv.org
Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a...
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A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding.
arxiv.org
Gaussian Splatting has rapidly emerged as a transformative technique for real-time 3D scene representation, offering a highly efficient and expressive alternative to Neural Radiance Fields (NeRF)....
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Uncertainty-Aware PCA for Arbitrarily Distributed Data Modeled by Gaussian Mixture Models.
arxiv.org
Multidimensional data is often associated with uncertainties that are not well-described by normal distributions. In this work, we describe how such distributions can be projected to a...
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Is-NeRF: In-scattering Neural Radiance Field for Blurred Images.
arxiv.org
Neural Radiance Fields (NeRF) has gained significant attention for its prominent implicit 3D representation and realistic novel view synthesis capabilities. Available works unexceptionally employ...
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Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing.
arxiv.org
Recent video editing methods achieve attractive results in style transfer or appearance modification. However, editing the structural content of 3D scenes in videos remains challenging,...
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