Ampersand Game Studios
@AmpersandGS
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Working on #robotrampage https://t.co/E8Bo2KNmUu Join the community https://t.co/dTVok6MTCN
London, England
Joined March 2018
👀Hey guys! Come check out our shiny new website!✨ Learn more about exciting new things happening at @AmpersandGS ➡️ https://t.co/gRTDV1NNA1
#indiedev #gamedev
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Our friday update for Robot Rampage just went up on itch! https://t.co/EOdcBwfWGr
ampersandgamestudios.itch.io
Kill aliens. Collect upgrades. Build turrets. Available for Windows, Android
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#RobotRampage is running on Android! 🔥 First test build feels smooth, but still a lot of work to do on controls
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New perks coming in this Friday’s update for #RobotRampage! One of them lets you deflect bullets with a melee weapon. Play smart, time your swings, and watch enemies regret shooting at you. What other perks would you like to see?
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We've started work on an Android build for Robot Rampage coming soon! https://t.co/EOdcBwfWGr
ampersandgamestudios.itch.io
Kill aliens. Collect upgrades. Build turrets. Available for Windows, Android
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Adding pickups now so took the chance to play with some #VFX and write a cheap faked volumetric shader. #gamedev #madewithunity #indiedev
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I fear progress may slow now as it has become too much fun to test.😅Some basic AI in place to fight against now and getting your dodge timing right to return a counterblow feels quite rewarding, though all needs more tweaking/polish, of course. #gamedev #madewithunity #indiedev
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Started implementing weapons now with slightly different control/camera setups depending on the type, and each defining how they should be held and what holster to attach to etc.. Think it needs some training dummies next! #gamedev #madewithunity #indiedev
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Got an initial version of ranged weapons working. While raycast weapons are much easier to implement, our gameplay design calls for individual projectiles. Forgive my aiming with a gamepad but it already feels quite satisfying. #gamedev #madewithunity #IndieGameDev
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This is not how the melee will be but couldn't resist having a play, haha. Also did a performance pass on the projectile handling so, with his temporarily upgraded pistol, Blobert is a force to be reckoned with.😂 #gamedev #madewithunity #indiedev
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I am having entirely too much fun with the procedural animation on this little guy. Feeling incredibly grateful and fortunate that I get to work in #gamedev at the moment. #madewithunity #indiedev
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I figured that if I'm going to be staring at a placeholder capsule while working on new character controller and camera functionality, it might as well be a bit more fun! 😄 #gamedev #madewithunity #indiedev
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Happy #wishlistwednesday everyone! Today we want to share our progress on the first boss of our multiplayer dungeon crawler, MYTHIC - here's its energy storm attack. Please wishlist here: https://t.co/uPUhDhREq0
#indiedev #gamedev #pixelart #gameplay #indiegames #animation #RPG
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Completed the attack animation for the player character in our multiplayer roguelite! What do you think? #MythicGame #indiedev #gamedev #pixelart #gameplay #indiegames #animation
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Just in time for #screenshotsaturday! Presenting the first boss of our new multiplayer dungeon crawler, Mythic. #indiedev #gamedev #pixelart #gameplay #indiegames #animation #IndieGameDev #RPG
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Here's another look at our player character's attack animation! #indiedev #gamedev #pixelart #gameplay #indiegames #animation #IndieGameDev #RPG
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Introducing the water biome in our upcoming multiplayer dungeon crawler, Mythic. Each biome is procedurally generated and unique. #indiedev #gamedev #pixelart #gameplay #indiegames #IndieGameDev #RPG #MMORPG
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Here's a first look at the fire boss in Mythic. Don't get burned. #indiedev #gamedev #pixelart #screenshotsaturday #IndieGameDev #Gameplay
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Currently designing the first boss players will face in our multiplayer procedural dungeon crawler. Meet the Avatar of Order. #MythicGame #indiedev #gamedev #pixelart #gameplay #indiegames #animation
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Hope everyone has a lovely Thanksgiving and gets to eat lots of tasty pie! 🥧
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