Peter Oberrauner
@AlmostBearded
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Finding complex solutions for simple problems since 1992. • Product Owner @Dynatrace • he/him
Villach, Austria
Joined January 2014
I randomly started Twitter but built ~100K audience in about 12 months Here's how you can also do it 🧵👇🏻
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❣️picoCAD is released❣️ 📐 Build tiny models! 🎨 Texture with pixel art! 🎥 Export spinning gifs! 💸 Name your own price! 💻 Mac, Windows, and Linux! #️⃣ #pico8 #lowpoly #pixelart #picoCAD Hit RT and go get it: https://t.co/HwdEgqT2Xg 👇 Read on for more details 👇
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Create and manage your own music festival empire 🎪 Design the optimal festival layout 🎸Book bands and arrange a stellar line-up 🎫 Attract sponsors and sell tickets 🤩 Keep the crowds happy 💰 Earn the big bucks ✨Wishlist here: https://t.co/uIkv29Gg2W 🎉RTs appreciated
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If ONLY we had had some sort of clue he wasn't a good person years ago.
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I've spoken to around 1,000 companies over the last 6 months about their plans for remote work going forward Here are a few things I've learned [ a thread ] 💻🏠🌍
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Gonna look at Half-Life: Alyx's SDK and tweet about it a little. If you don't know already, I've historically had a big old axe to grind with modern level design tools! Still do. Neither Unity nor UE4 has level design tools worth mentioning built-in. This looks more promising.
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Announcing CASSETTE BEASTS: 📼 Collect and transform into monsters using cassette tapes! ⚔️ Combine monsters with the fusion system! 🌎 Explore an open world! ❤️ Form relationships! https://t.co/gkJOQiRKJD
https://t.co/aKf2vfzi8t
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Hello! I made a new tool! It takes pixel font "tilesets" and converts them into actual TTF fonts! https://t.co/qrHfOdqJsd 100% web-based, with client-side generation and live preview.
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Our cozy, Zelda-inspired adventure Weaving Tides is now LIVE on #Kickstarter! Click on the link and become a backer: 👉 https://t.co/pOOvRc8Ycn Your RTs help us a lot! Thank you 💙 #indiedev #gamedev #madewithUnity
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Here's a Rhythm FPS game we've been messing around with. It's been pretty fun to work on so far! 🤘#screenshotsaturday #gamedev #madewithunreal
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I'm very excited to announce our new game: 🎉 🧶 KnotBot 🧵 A game about Coding with knots and strings~ >Wishlist on steam now!: https://t.co/isPqv7Kkro Releasing May 2020
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Today a friend asked me how I stay focused and productive on indie stuff while working a full-time job. Specific concerns were: - How to manage time for consistent output? - How to know if a project is worth pursuing? Very common questions from folks, so thread ->
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Last month was the first March without a school shooting in the United States since 2002.
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One month ago I got fired because of COVID 19 and started to make a game. Today I am very excited to release Gutwhale! Art by @Franrekkk Audio by @Britt_t_Brady Available for $4.99 on steam: https://t.co/TUBUm18Kt2 itch: https://t.co/dPneASbiB9
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We got green light from steam and can now announce that Gutwhale releases on the 6th of April! That means you have only 3 days left to wishlist the game! https://t.co/bG9p11G4j1
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Very excited to announce Gutwhale! Art by @Franrekkk Audio by @Britt_t_Brady Releasing early April 2020 Wishlist it here: https://t.co/TUBUm18Kt2
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Instead of bothering with advanced physics, wheel colliders, springs etc. we chose to make each car a giant rolling sphere! It allows for really great drifting and arcade-like controls. #gamedev #unitytips #madewithunity
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