Aggression
@AggressionRUST
Followers
46
Following
273
Media
13
Statuses
124
Twitch: https://t.co/iBnAbF4Wrt Contact: Aggressionsc2#5280
Joined April 2019
New Twitch drops starting next week, 8th August. Focusing on some awesome Rust creators! Alpha RUST, @TeaGuyTom, @et8ne, @alone_in_tokyo, @Falcononyt, @itsYakov, @ZChumYT, @snuffy_fluffy, @OilratsRust, @T0RE1005, @itsvalvalval, @Throat_YT, @BaseTradeTV and @qaixxxx Check out
53
57
492
Rust's August update and forced wipe will be releasing this Thursday at 19:00BST / 14:00EST. This includes the addition of: -Tin Can Alarm -Zipline improvements -Item buoyancy -Vendor price changes And more quality of life updates!
43
50
662
WE ARE GETTING A TWITCH DROP BABY Thanks to all of you for making it possible ♥️ You will be able to claim this drop in August from 8-18th on my twitch. And a big shoutout to @FcpnchStds and @playrust for the opportunity! W
52
18
469
Shields seem to work not only with meele weapons but pistols too, but you can't ADS anymore. https://t.co/oUDAzOFoYu
commits.facepunch.com
Added a shields inventory loadout for testing Can now use M92 with shields Can no longer ADS while a shield is equipped
0
0
0
Facepunch just started to work on shield. It goes into the backpack slot and will be automatically equipped as soon as you hold an item like a Salvaged Sword in your hand. #playrust #ai
https://t.co/QMwVK3A9LN
0
0
1
Facepunch is working on a new interesting trap/alarm-system: a tripwire with a can that might trigger an alarm when activated. It's still in the works, and things could change. Sounds a bit like an HBHF sensor. Stay tuned for more updates! 🪤🔊 #playrust
1
0
0
Vending Machine machine prices will adjust now every 5 ingame days. Currently the prices change 4 times within one ingame day. https://t.co/u3cRXzw7ut
commits.facepunch.com
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more...
0
0
0
A new Facepunch Dev started his first project and it looks like we will see a Boomerang as a new Weapon in @playrust. https://t.co/WJvXvviSjA
0
0
1
Regarding the footstep changes, your voices are heard, and we're reconsidering.
111
17
890
I think we are going to pump the brakes on some of those footstep changes dw
64
14
359
Looks like we will soon have different Footstep sounds for teammates and enemies. I think Rust Twitter will burn soon :D https://t.co/fdiCgDHH0o
commits.facepunch.com
Added a new hostile mixer group for all footstep mixers, sound effects can be marked as Hostile and will use the appropriate group Added a distortion filter to hostile walk footsteps to make them...
0
0
1
Starting from now, we've partnered up with a third party to handle takedowns on our behalf. One of the core objectives is aimed at cheat-related material. The takedowns will be made at the request of Facepunch staff after manual review. There is no automation, and there is no
178
62
1K
Incase you didn't know, I have a complete playlist of videos detailing how to make @playrust skins. Possibly looking to do another playlist for CS2 when i get some time. https://t.co/03jAF7KEoY
8
8
57
Nehmen wir an, wir sind vielleicht beim Rust Twitch Rivals dabei. Gesucht werden "Variety Casual" Streamer die im Dezember nichts besseres zu tun haben, als 5 Tage am Stück komplett zu grinden und nix anderes zu machen. Gibts da ggf. wen der in Frage kommt? :P Natürlich nur,
66
2
198
Give me your top 4 quick balance changes. Do you think an item is too cheap? Too expensive? Which weapon do you use the least? Do you feel something is too OP?
846
30
610
Highest stable player count so far in @playrust ?? Was a blast, thanks to everyone who joined us! 🥰🥳
2
2
9