
AaronThePedantic
@AaronThePedant
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YouTube TTRPG Ponderer and Fantasy Writing Enthusiast
Joined March 2023
I think this is is why one of the most important questions when making NPCs is asking “how does V feel about W, X, Y, and Z.” The answer to that question can radically change how an encounter plays out, and how that NPC can be portrayed.
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I was sure I’d never find anyone again. I was wrong. I wasn’t even looking for anyone. 1000% wife material. Awesome family who already really likes me. I think I’m cooked, bros. Time to save up.
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There is always hope, my friends. The worst thing you can do for yourself is lose hope. Maybe the thing you hope for won’t come true, but it can keep you going just long enough to love life again.
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From personal experience, the best way to avoid not having kids in your early twenties is to date an older widow who lies to you about having her tubes tied. Works every time. I planned to get my PhD before that, kids in my 30s at the earliest.
We give boomers a lot of shit, but just wait until future generations judge millennials for tanking the birth rate because we “needed to find ourselves” until we were 34 years old.
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What got me through my last bout of suicidal planning: realizing all the things I need to do before I wouldn’t be leaving a huge mess for all sorts of people. Vowing to get those things done bought me time to feel like living again. Procrastination saved my life.
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I spent a few months unemployed over last summer. I was able to coast on my savings until I got a new job. Anyway, I wish I would have known how easy it is to get into game development these days, because hot damn, I would’ve been all over that.
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This was kinda fine for a while, but a couple of weeks ago now I pushed a new approach. We now wrote a bunch of managers for everything instead. So instead of having a whole bunch of custom inspectors, now every category has its own manager that only shows the pertinent stuff
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Organizing boycotts and what will inevitably amount to at least some level of harassment on a small developer when damn near none of you were even wanting the game anyway is absolute stupidity.
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Sweet Baby Derangement Syndrome is definitely a thing now. When you tell people to stay away from a cozy game about a mouse, or a car racing franchise, or a Space Tow Truck educational game because DEI, you’ve been losing oxygen from having your head too far up Grummz’ ass.
SWEET BABY INC. DETECTED! - A new upcoming indie game has decided to hire DEI consultancy. Link below:
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When people say they’ve got an unpopular opinion, but they aren’t ratio’d into oblivion, I call shenanigans.
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The world begins to feel real the more “humanity” shows in the characters populating the environment. The more we delve into worlds of complex PCG, the more incredible these things will become. I can’t wait to see people expand it all.
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I feel that pulling in immersive sim elements is crucial. Shadows of Doubt does a beautiful job of this as well. On world generation, every citizen is given a name, a schedule, handwriting style, friends, partners, coworkers, etc.
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Starfield is the most obvious bad example, but any TES game feels the same when you’re not on a quest. PVP games using PCG work just fine, roguelikes work just fine, Nethack or especially Dwarf Fortress works excellently because it dives deep into simulating an environment.
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Procgen for levels seems to be at its best when we’re simply using it as a backdrop for highly challenging gameplay. The moment we’re supposed to take the environment as anything more than an obstacle, it falls apart. UNLESS… you dig deep and draw from immersive sim elements.
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I miss the days when most people didn’t know what the fuck an aura was.
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Me: interacts positively with nice but right-wing post X: here are a bunch of right wingers being horrible to people just like you wanted Me: interacts positively with nice but left-wing post X: here are a bunch of left wingers being horrible to people just like you wanted
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Tempted to call coding in GDScript “Goding.” (Pronounced like goading)
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If you genuinely can’t see an audience for it at all and you’re familiar with what people like about the genres it’s participating in, I feel like it’s probably ethical to say “it is definitely a game, but I don’t think people will care for it.”
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Is it wrong to tell an indie dev you don’t know that you think their prototype concept is on the wrong track and why? Or, should you just STFU and say “that’s cool.” I feel like the former is actually more ethical, but the latter is what people seem to do.
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I was already a hard worker, but it turns out that when I’m not seeing anyone, work is life.
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