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321_null Profile
321_null

@321_null

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Software engineer by day. I write about my #buildinpublic journey here at night. https://t.co/l2Nr2edv0p - skateboarding simulator

London
Joined May 2021
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@321_null
321_null
16 days
My "stealth" project has users 😀
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@321_null
321_null
3 months
Has anyone looked into MCP? I see a lot of posts and "hype" everywhere. I played with it and can't find a use for it. LLMs can use APIs well enough in my book with the need for this protocol.
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@321_null
321_null
4 months
First month of my 12 startups in 12 months has come to an end. All in all, I failed my goal for the month, but it was pretty fun and instructive. Here are my thoughts:
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mattia.lol
A reflection on my first month of the 12 startups challenge, including the development of Sheetsense.io and Skate6.com, and the valuable lessons learned about choosing the right ideas.
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@321_null
321_null
5 months
Hello skate twitter. I'm building a personal project video game and currently my skatepark design sucks. Can anyone give me some design advice? . Ideally the player would use the park for a comp run to perform as many trick as possible in a set amount of time. This is what I
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@321_null
321_null
5 months
My current skatepark design is terrible. Any skateboarder here that can suggest a better design for a contest run?. #buildinpublic
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@321_null
321_null
5 months
No advertisement or linking of any kind, there is definitely some interest for I feel I released too early though, maybe the game should have been more complete. Mission now is implement a proper gameplay, and see if people become more engaged.
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@321_null
321_null
5 months
Learning ground detection with raycasting. I'm learnign so much stuff with this project. #buildinpublic
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@321_null
321_null
5 months
First day of being live, am not advertising the game until I make it more playable. But it's nice to see all the green arrows :). #buildinpublic
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@321_null
321_null
5 months
First release of made with ai in 2 weeks. It's not perfect, and I know probably 3 people will play it for 10 seconds, but I'm so proud of it. I made it as best as I can, exactely as I visualized it in my mind, I could have made some compromises to.
skate6.com
Play this multiplayer 3D skateboarding game right in your browser - perform tricks, skate with friends, and compete in real-time
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@321_null
321_null
5 months
skatebroz was catching up, but skate6 it is. Thank you!.
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@321_null
321_null
5 months
I bought two cheap domains for my skateboarding game. I need help to choose.
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@321_null
321_null
5 months
This is the last update I'll make about this video game, the next update will be to announce the release :). - added multiplayer.- added downhill racing. #buildinpublic
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@321_null
321_null
5 months
Sometime you need to take a step backward, before you can move forward again. I was having so many issue with the physics engine still, so I disabled all the fancy effects and animations. In the end physics works beautifully. - great collisions.- more realistic behaviour.-
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@321_null
321_null
5 months
It doesn't look like much progress, but actually I solved some critical issues:.- rewritten the collision module, can properly land and bump objects.- dynamic surface allignment, can ride on curved surfaces ( half pipe is coming :) ). On to crating a fun racing track
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@321_null
321_null
5 months
today I added: .- ollie with rotation.- switch riding.- kickflip.- rider can fall if it lands badly.- nicer setting. Struggling a bit with collisions and designing the environment. won't call this vibe coding anymore, too much effort :)
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@321_null
321_null
5 months
Did it mostly with AI, but it's not as easy as other have said. I constantly have to manually modify the code as LLM seems to struggle with 3d transformations. #vibecoding.#buildinpublic .@NicolaManzini
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@321_null
321_null
5 months
a small update:
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