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100drips Profile
100drips

@100drips

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Berlin
Joined June 2017
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@LowOrbitCat
Kittey 🐈
3 years
Tried rendering with @100drips #PSX render presets, really liking how it looks!
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@bipmatt
BIPMATT
3 years
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@100drips
100drips
3 years
the idea is simple: transform object to camera space, do the snapping, and then transform back to object space
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@100drips
100drips
3 years
further investigating ps1 graphics: screen space vertex snapping #ps1 #PSX #Blender3d #b3d #geometrynodes
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@100drips
100drips
3 years
i know, it doesn't look very impressive 😂 but i was so thrilled to finally got this to work
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@100drips
100drips
3 years
the idea: multiply the UVs in vertex stage/geometry nodes by the view distance. Then undo this in fragment stage/shader nodes by dividing the distance from the scaled UVs.
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@100drips
100drips
3 years
i was looking for a solution for a way to do this for ages, and reading this article gave me the idea: https://t.co/HsggZTaPs8 here i am simply doing in geo nodes what he is doing in vertex stage of the shader in unity. then, the fragment shader stage is done with shader nodes
danielilett.com
(Af)finally, a PS1 effect
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@100drips
100drips
3 years
i have finally found a solution that doesn't require weird hacks or a script: ps1-esque affine texture mapping with the help of geometry nodes in blender #PS1 #PSX #b3d #Blender3d #geometrynodes
@100drips
100drips
6 years
question: was anyone been able to replicate affine texture mapping in blender? i am trying to replicate this wobbly look of the ps1, but i cant wrap my head around it and it seems there is not solution on shader level yet.
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@100drips
100drips
3 years
made an inspector component to quickly change appearance for my terrain generator #unity #gamedev #b3d
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@100drips
100drips
3 years
Procedural landscape generation made with Geometry Nodes in Unity with the awesome BEngine plugin from @mifth1982 Generating geometry is cool, but the really usefull thing is working with prefabs, so it is possible to use GPUinstancing for grass etc... #b3d #unity3d #gamedev
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@100drips
100drips
3 years
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@100drips
100drips
3 years
still, all textures are procedural 😏 for example using my old jeans shader: https://t.co/B1sg7OB4zX
Tweet card summary image
100drips.gumroad.com
Procedural Jeans Pattern for Blender 2.8Works with Eevee and Cycles
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@100drips
100drips
3 years
picked up marvelous designer for the new year. blender cloth modelling is powerfull, but working with md is a breeze. will def make more character stuff this year. #Blender3d #b3d #MarvelousDesigner
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@100drips
100drips
3 years
ok, so this is crazy. i asked #ChatGPT to write me a python script wich creates 10 cubes at a random positon in blender. and it works. how long til it creates geometry node trees for me? #Blender3d #b3d #AIart
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@100drips
100drips
3 years
Painterly effect with geo nodes simulation is still far from perfect, but it shows the potential. Endless possibilities: running and spreading colors, paint dries over time etc... but performance isn't that great #geometrynodes #Blender3d #b3d
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@100drips
100drips
3 years
trying to mimic aquarell paint with simulation nodes gave me this creepy effect by accident. poor albert has seen some shit #geometrynodes #Blender3d #b3d
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@ismahelios
IsmaHelio
3 years
Generative worlds
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@3d_eric
eric
3 years
Breakout videogame in geometrynodes. My entry for the "Dream Depot" day 13 and 14 assignment of @NodevemberIO. Videogames are somehow a dream depot for me. It can play automated or by moving a controller object. #nodevember #nodevember2022 #b3d #geometrynodes #blender
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@higgsasxyz
higgsas
3 years
Playable Pong game with geometry nodes with really basic "AI" 😃 #b3d #geometrynodes #blender #Simulation
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@100drips
100drips
3 years
for this i used every available node editor in blender.... even the texture node editor to pass procedural textures to the compositor.
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