Logan
@zo6logan
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@drivelineBB Sports Science Engineer
Joined March 2013
Let Rook Cook 👨🍳 @Brent_Rooker25 getting pro offseason started with an assessment at Driveline AZ
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If getting better is unprofessional, there is some very unprofessional work getting done @DrivelineBB.
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Seriously don’t know what to say. This is so sad. A father, a leader , a person who would have debates and kept it peaceful was killed for speaking. Preaching freedom of speech. So what you didn’t believe in his beliefs. We all will never have the same beliefs but my god it
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I usually code on a tight deadline, either self-imposed, or by a client. I do that so much that sometimes I forget how relaxing it is to chill out and program just for fun. gotta do this more often
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Vertical shin this, rear leg tension that... Maybe we are looking at the back leg all wrong? 🧵
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The lessons I learned as a hitting intern @DrivelineBB 🧠🚀⚾️ One of the most transformative experiences of my career and here’s what I learned from the best in the game🔥 MEGA THREAD🧵⬇️ Stay with me on this one it’s long… 1/17
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Why use angled training environments? Using an Open or Closed Angle is an easy way to create changes in a hitter's bat path In general, to create flush contact: • Open Angle requires a more oppo direction • Closed Angle requires a more pull-side direction An example:
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We got to shoot down a bunch of drones with our laser weapon system Archimedes this past week at Camp Grayling / Northern Strike. Long range, $0.25 marginal cost to shoot down FPV drones
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Omarchy v1.13 is out! Tons of new additions to the Omarchy Install menu. Defaults for many common dev environments. Lots of fixes and improvements. https://t.co/x3WL7wedh9
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I hope to learn a lot about Rust and drone communication during this project. https://t.co/SsfEOY0EDG
github.com
Contribute to knisslo4/udp-test development by creating an account on GitHub.
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Most drone communication uses UDP for for telemetry due to its fast streaming and TCP as a backup or in critical situations. I'm working on a project to simulate packet loss & telemetry streaming while also implementing an efficient/safe way of sending critical messages.
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While learning UDP protocol for in Rust, one of the first things I've learned is how UDP differs from TCP. TCP - both networks have to say "i'm ready" before sending the message = slow & reliable UDP - will send message regardless if other party is ready = fast & less reliable
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Finally was able to dust off the coding skills and create a one sheet post bullpen trackman report for my guys @DrivelineBB Here's a sample report of a Matt Mikulski offseason pen for all you @Twins fans out there🤞
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