Francesc Gil
@xescugc
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Developer in love with GO, Perl, JavaScript and Ruby. • https://t.co/dnfX4T5fQV • Passionate game developer creator of @yawpgames
Barcelona, Catalunya
Joined April 2011
Now I've added chests to the maze so it has an objective! There are a total of 9 chests and you have to find 3. Also made it so inside the maze you can only auto-move 10 tiles ahead. I think with this I'll consider Mazes done for now 🥳 #gamedev #roguelite
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Ok this maze loooks much better haha. Still not perfect, need to add the objectives in it (some chests to find). Some assets are still missing so I'm using the block. The doors to not be able to just click and traverse (as on the video) are missing. #gamedev #roguelite
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So now you can select which class you want to play with! * Fighter * Ranger * Mage Later I'll add right side on the menu that will tell you how works in terms of movements and attacks #gamedev
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And this is how the UX/UI will look like when interacting with the stations. It's not at scale but is to get a rough idea. #gamedev
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I've made a small mock of the Hub, basically the main place in between cave levels in which to prepare for the challenges. There are still some stations left but for now let's roll with this. #gamedev
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Added melee combat system!⚔️⚔️ Will have melee, range, mage so 1/3. To make damage you have to make a move from melee of a mob. EX: Mob moves to melee (1) then you move to a hex around the enemy (2) and that makes damage. #gamedev
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Been thinking on the UX/UI of the RubberDucking app. So I came up with this. Still a mock but at least I have a structure. I'm quite proud of it for doing it from a none designer background haha. KISS #gamedev
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After 2+ years of solo dev work, I'm thrilled (and a little nervous) to finally announce: 🗓️ Chronomon releases May 8th! A monster taming + farming RPG you can play on PC, mobile, or even your watch. (Cloud save - Play anywhere!) A like or retweet would mean the world ❤️
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Devlog 009: Release Cycle https://t.co/Cap5ciCbfw Also new Itchio Devlog and release https://t.co/F7YAlwPIos
#gamedev #devlog
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Devlog 009: Release Cycle https://t.co/Cap5ciCbfw Also new Itchio Devlog and release https://t.co/F7YAlwPIos
#gamedev #devlog
yawp-games.itch.io
Releases Sync with YouTube Devlogs, HTML and v0.0.9 Releases Watching all the traffic I have coming from the weekly YouTube Devlogs I decided to change my release process Instead of doing big...
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Isoterra Devlog 006 - Word Decoration #indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric #devlog
https://t.co/j3eswx0VyY
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Isoterra Devlog 006 - Word Decoration #indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric #devlog
https://t.co/j3eswx0VyY
Isoterra Devlog 005 - World Generation I wanted to wait for Steam to publish my page ... but I'm still waiting and I don't want to delay the video haha https://t.co/a0xqGV0lsY
#indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric #devlog
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YESS!! It's UP! https://t.co/QW9Qb8oGv0 I can now start asking for Wishlist's? #steam #indiedev #indiegame #pixelart #gamedev #solodev #isometric
store.steampowered.com
Build bases and outposts, gather resources, craft items, train skills, rescue NPCs and fight for your survival. But be careful, the farther you explore this infinite world the more dangerous and...
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Isoterra Devlog 005 - World Generation I wanted to wait for Steam to publish my page ... but I'm still waiting and I don't want to delay the video haha https://t.co/a0xqGV0lsY
#indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric #devlog
Isoterra Devlog 004 - Release and Next https://t.co/pjaWWHzfPQ
#indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric #devlog
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This is one of the things I wanted to see generating, natural arches. For me this looks F amazing haha. Still needs more tweaking but this is also generating small caves unintentionally and having the terrain be less regular and plain. #indiedev #indiegame #pixelart #gamedev
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Well, i would say it's not bad for just the first month and also the first time i do YT. Let's see if it continues like this at least haha. Thank you all that subscribed and enjoyed the videos :) #indiedev #indiegame #gamedev #solodev #youtube
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So the first thing I'm gonna work on is the World Generation. And for it I need to be able to see the generated world, so I created a tool for it (dark spots are known bugs haha) #indiedev #indiegame #pixelart #gamedev #solodev #indietech #isometric
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