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Jason Peng Profile
Jason Peng

@xbpeng4

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Assistant Prof at @SFU and Research Scientist at @NVIDIA

Vancouver, Canada
Joined April 2018
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@xbpeng4
Jason Peng
26 days
RT @HaoruXue: 🚀 Introducing LeVERB, the first 𝗹𝗮𝘁𝗲𝗻𝘁 𝘄𝗵𝗼𝗹𝗲-𝗯𝗼𝗱𝘆 𝗵𝘂𝗺𝗮𝗻𝗼𝗶𝗱 𝗩𝗟𝗔 (upper- & lower-body), trained on sim data and zero-shot deplo….
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@xbpeng4
Jason Peng
1 month
RT @C___eric417: 🚀Introducing GMT — a general motion tracking framework that enables high-fidelity motion tracking on humanoid robots by tr….
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@xbpeng4
Jason Peng
2 months
RT @mxu_cg: Interested in simulated characters traversing complex terrains?. PARC: Physics-based Augmentation with Reinforcement Learning f….
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@xbpeng4
Jason Peng
2 months
RT @ZeYanjie: 🤖Introducing TWIST: Teleoperated Whole-Body Imitation System. We develop a humanoid teleoperation system to enable coordinat….
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@xbpeng4
Jason Peng
6 months
RT @BrigdgeDP_Robot: When we bought this humanoid robot, added our control system magic, not just a robot, but a performer. 💃🤖 "Bringin….
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@xbpeng4
Jason Peng
9 months
Our team at NVIDIA is recruiting PhD interns for 2025 to work on a wide range of topics in computer animation! If you want to join us to create some of the most capable and realistic simulated characters, then apply here:.
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@xbpeng4
Jason Peng
9 months
RT @C___eric417: Smooth behaviors is vital for successful sim2real transfer of RL policies. This is often achieved with smoothness rewards….
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@xbpeng4
Jason Peng
9 months
RT @ZeYanjie: We’ve seen humanoid robots walk around for a while, but when will they actually help with useful tasks in daily life?.The cha….
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@xbpeng4
Jason Peng
9 months
RT @ZhongyuLi4: Introducing HiLMa-Res: a hierarchical RL framework for quadrupeds to tackle loco-manipulation tasks with sustained mobility….
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@xbpeng4
Jason Peng
10 months
RT @ChenTessler: Excited to share our code for physics-based animation! 🥳. "ProtoMotions -- primitive or fundamental types of movement that….
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@xbpeng4
Jason Peng
10 months
RT @ChenTessler: Excited to share our latest work! 🤩 . Masked Mimic 🥷: Unified Physics-Based Character Control Through Masked Motion Inpai….
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@xbpeng4
Jason Peng
1 year
RT @YiShi_333: We are excited to present our #SIGGRAPH2024 paper, "Interactive Character Control with Auto-Regressive Motion Diffusion Mode….
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@xbpeng4
Jason Peng
1 year
RT @MathisPetrovich: Just arrived in Seattle for #CVPR2024!😎. Catch me at the #HuMoGen workshop this Tuesday, I will be presenting my lates….
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@xbpeng4
Jason Peng
1 year
RT @HongweiYi2: We present TeSMo (), a text-controlled scene-aware motion generation method based on denoising diff….
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@xbpeng4
Jason Peng
1 year
RT @ZhongyuLi4: Interested in making your bipedal robots to be athletes? We summarized our RL work to create robust & adaptive controllers….
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@xbpeng4
Jason Peng
2 years
RT @PhilionJonah: "Trajeglish: Learning the Language of Driving Scenarios" w/ @xbpeng4 @FidlerSanja . Discrete sequence modeling for contro….
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@xbpeng4
Jason Peng
2 years
RT @davrempe: Our team at NVIDIA is looking for research interns for 2024! If you're interested in working on 3D human motion generation or….
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@xbpeng4
Jason Peng
2 years
RT @haotianz4: The demo code for Vid2Player3D is finally out!
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@xbpeng4
Jason Peng
2 years
RT @zhengyiluo: PHC has been accepted by ICCV 2023! . We aim to develop a physics-based humanoid controller capable of imitating ALL of the….
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@xbpeng4
Jason Peng
2 years
RT @AleEscontrela: Today we're releasing Video Prediction Rewards (VIPER 🐍), a simple yet powerful method for extracting rewards from video….
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