Wolves
@Wolves_Game
Followers
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A fan made Mechassault game. Official Website: https://t.co/DBXkTFyKKj - Discord: https://t.co/zvrBN25ozU
Joined May 2017
Wolves Development/Recruitment Update: Exciting news as the development team shares new info and media for the upcoming game, with a focus on improving the player experience and more frequent content. @wolves_game
https://t.co/bkApGE2c7N
indiedb.com
A Dev Update showcasing new content in development, and a Recruitment post to get more hands on deck.
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If you or someone you know has experience with FMOD especially as it pertains to Unity, we need the help! We have the sounds but not the implementation. This will make the difference between shipping with audio not much better than Wave 2 vs proper sound design. DMs are open!
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https://t.co/18fnG5kU41 Important update! We are gearing up to ship soon. There is information in here about Wolves after Wave 3 but the most important part is the recruitment section. We need to do the final audio pass but we need someone who knows FMOD. There isn't much time.
indiedb.com
A Dev Update showcasing new content in development, and a Recruitment post to get more hands on deck.
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We have quite a bit to share. Thank you for your patience. Expect a new trailer in the months or even weeks ahead.
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1v1 Pajama Boy vs Spiderlord | Wolves Multiplayer https://t.co/5Kzm7IWdgr
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Also together we were able to work out some of the issues we were having with our materials. Expect a general improvement in the quality of the visuals!
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https://t.co/faN7Uha62B The Timber Wolf is now available for MechWarrior 5 through the Wolves MechAssault Mechs mod on Steam workshop and Nexus. Thank you MonkeyMann! (Pairs well with Project Helios!) https://t.co/XYOarMAyv3
https://t.co/Gmz3MPm6Ul
steamcommunity.com
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MonkeyMann's MechAssault 1 campaign mod for MechWarrior 5 is out! Play it with Wolves mechs and it's kinda like a MA1 remaster. https://t.co/OHKb0F1M1I
https://t.co/4G89xtmICg
nexusmods.com
Hello mechwarriors! with over 2 years of development, i present to you all the FIRST EVER custom campaign mod for mechwarrior 5, project helios!AS OF RIGHT NOW ONLY ACT 1 OF 3 IS OUT
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This is the original pitch video done for Mechassault by Day 1 Studios (then called Meyer Glass Interactive). This would have been late 99/early 00 time frame. Thanks to @nguida1 for digging it out of the archives! #Mechassault #Battletech #Mechwarrior
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Wanted to add a sidenote to this: I compare to MechAssault because that's my attachment to the IP. It's simply the feedback that's the most true to myself. I live and breathe these games. But I've seen the love the gaming community has for these games as well.
@russ_bullock Me again! Some feedback about the presentation of Clans: https://t.co/vX9hxAIyRA Recently I had a co-op session with someone newer to the scene. We spoke at length about the music and atmosphere of the game. Sharing our findings could prove useful.
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Thank you to everyone who participated in the survey! We'll be visiting as many corners of the community as we can over the coming days to get even more results. Then we can arrange and present the data. All participants will remain anonymous.
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If this interests you, take the survey and reply with your results! Everyone developing games in this IP official or otherwise would stand to benefit. All in service to make the best games possible! https://t.co/8NPZtgcme8
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Recently a friend and fellow artist sent me a small survey that accurately measures preference in videogames. If a decent sample of the larger Battletech community took this survey, we can compare the commonalities and develop a deeper understanding of the needs of our players!
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Check out TheMonkeyMann's Project Helios! It sets out to remake the MechAssault 1 campaign in MechWarrior 5 Mercs with some new and interesting level design updates. Here is a chance to enjoy MA1's campaign from a new perspective! Co-op too! https://t.co/e9JzzTyz9U
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As a massive fan and student of @HIDEO_KOJIMA_EN's works. A lot of thought was given to the characterization of Apparition. When I sat down with our character artist, I laid out some subtleties I wanted to go after that helped set the tone for any future story work we do.
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