TheRedPixel
@theredpix
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#GameEngineDev C++◢ Making UE Faster: Vite's UE Fork: https://t.co/GtLWfVpfMC ✨ Work Credit: ◈Death's Gambit: Afterlife ◈Fort Solis https://t.co/mOxfqiBkJK
Joined June 2010
Our #UnrealEngine Vite #PhysX #Fork has reached over 100 stars within 7 days of becoming public! Thanks to the community for supporting the fastest public iteration of #UE5 so far! We have updated our README for extra guidance to Unreal newcomers https://t.co/UURcFpKrvR If you
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#UnrealEngine Vite: Here a downgrade when it comes to Material options that came with #UE5, where the Material blend modes were simplified, and the DBuffer Blend Mode options are no longer available. DBuffer Translucent Blend Mode is more performant since it renders before the
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Behind the scenes of making Prince of Persia: 💾My game dev diaries from 1985 to 1993, hardcover illustrated edition published by @stripepress 📘 https://t.co/UXWLv0lD3g
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"The “What's This?” Series From the FF3 proposal document Dated 27 December 1988, I see" #gamedesign #leveldesign #finalfantasy
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#UnrealEngine Vite fork: Here a screen recording of the stylized demo running on the latest Vite source #Steam Deck @ native 1280*800 res. The showcase here is Dynamic #Raytraced DDGI running on the #AMD Van Gogh #GPU 8 CUs https://t.co/m8QSya0X5L thanks to @_benjer for
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After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
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#UnrealEngine I made a repo for the #NVIDIA RTXGI 1.1.5 plugin for ue4.27 Launcher. I've uploaded this because other 1.1.5 iterations only worked on nvRTX branches; this is the launcher 4.27 compatible version. This works with any DXR compatible #GPU for the fully RT dynamic mode
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This...is Programming Like a Fighter Pilot. A single unhandled exception destroyed a $500 million rocket in seconds. The F-35 wasn't going to make the same mistake. By carefully slicing C++, engineers created one of the strictest coding standards ever written.
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#UnrealEngine Vite: This is the Stylized Demo #RT demo, now updated on the Latest Vite Branch. It now runs 15-20% faster on the #SteamDeck in contrast to the older #UE5 branch! Thanks to @relativegames for downgrading the project ! He has helped a lot of users to downgrade their
#UnrealEngine Vite by @theredpix continues to improve @OnDeck averaging around ~115 FPS in our testing.
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JNMARTIN HAS BROUGHT US CHRISTMAS EARLY THIS YEAR!!! His port of Star Fox 64 to the Sega Dreamcast is officially complete and was just released! Here's 9+ minutes of spliced direct hardware captures, featuring footage from every mission running on an actual physical DC at 480p!
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Instanced Tesselation on iOS8/A7, 86K tris, perf -2FPS compared to just 338 tris. There's a few limitations though http://t.co/dvLwimqZ0M
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#FinalFantasyXIII on PC(/Xbox360?) has ~65000 DX calls per frame, tons of redundant state changes, 10 tex / draw http://t.co/qiFAq2FS7I
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my father-in-law is an artist. he is insanely gifted. we were looking at the Yuna sending cutscene together and i asked him what it would cost to build it today. i will never forget his answer… “we can’t. we don’t know how to do it.” https://t.co/uMRObsNxga
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An user from Vite's #discord posted several results from the available demos running on an #AMD RX 6800M laptop which is a very close representative of #PS5 #GPU Check the videos he posted: https://t.co/rznbLsCYo3
#performance #gamedev #rendering
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#UnrealEngine Vite: Here a disclosure of how the general #CPU memory usage for core Engine classes has increased from 4.27 to 5.6. With massive differences such as 1.5x heavier Actors, 2x heavier StaticMeshes and 2.5x larger RenderResource. This increase leads to substantial
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#UnrealEngine Vite #fork: @solessfir just added C++ 20 support for the engine. For this, he had to go over 300 code files that needed correction for #Cpp 20 compliance. #gamedev #enginedev #programming
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#UnrealEngine Vite; Now ready to download: #PhysX #Convex Bodies Simulating Instance Demo by @NordVader Videos from @amd Ryzen 7 3800x, Download: https://t.co/9SgDCMDHJM ! Join Vite's discord https://t.co/I6TfOmuF5W
#gamedev #physics #rendering #cpu
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