
MK
@theDEVLAD
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Technology nut / developer / artist. Currently developing Voidwalker
Melbourne, Victoria
Joined November 2016
Managed to solve most issues triggered by the stack update, and integrate some learnings I've had in the last month or so, particularly performance. Refactored most models and components into a common library. Only 240kb for all models so far. #threejs #r3f #buildinpublic
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Couldn't help myself. When I saw.@CultOfTheNorth 's website, I had to figure out those clouds myself. While they probably won't replace my existing clouds system (Modified Drei component), the way they work is simple and fun. #threejs #webgl #r3f #threejsJourney
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Playing with faking volumetric fog. Not quite there yet and not the best for performance, but the look is close to what I want. Just need to sort what I want for scene transitions. They are doing my head in right now. #three #threejsJourney #r3f #buildinpublic
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Rip to my @Satechi charger. Did not survive the Melbourne power surge and blackout. You'll be missed little buddy
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Work continues, mostly with the aim of squeezing performance out. Removed thrashy state, moved more animations into vertex shaders. Still a few things to be managed, a few hard to find raf violations, but we'll get there. #reactjs #three #threejsJourney #r3f #buildinpublic
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Sall update, modified the central column to self assemble. There's a small hiccup when my camera changes over, but I'll fix that soon. #three #threejsJourney #r3f #buildinpublic
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Continuing working on the previous section as I get time. Experimenting with chromatic aberration and distortion (speed dependent is the goal). Reasonable optimisations done but plenty more to be done once I get the L&F nailed down. #three #threejsJourney #r3f #buildinpublic
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RT @EhrlichMartin: Damn @active_theory 🥵. I think this is gonna be the best portfolio of 2024 after @Lusionltd won the race in 2023 👉🏻 http….
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Working on a different section's experience as I have a little time. I'd like to get those calls down a little further before I'm happy, I feel 50+ is a little high. Runs between 40-60fps on my OnePlus, but I think I can do better. #three #threejsJourney #r3f #buildinpublic
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Slight update for a more cinematic entry. I'll wrap this up tomorrow, with the links, KTX2 textures to reduce some of the VRAM and dynamic FX based on device. #threejs #threejsJourney #r3f #creativecoding #buildinpublic
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Back on my bullshit. Been a while as I've sort of moved away from X, and I've been studying a very long, very involved digital art course. Still unemployed, unfortunately. Anyway, point cloud animations of meshes is the main part of this update. #threejs #threejsJourney
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