Mariia Melnik
@techmelnik
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Technical Animator/Artist in games 🎥 |constantly learning different stuff 🤓 | corgi owner 🐕
Joined August 2019
We fixed a bug in the Locomotor in 5.7 that makes it easier to integrate a character into a level. Previously you had to connect the worldspace target in your ABP to the Control Rig. Now the node interprets the input as local space and automatically transforms it into your
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I've created a system called "High Heels Rig" that makes it easy to use high heels with MetaHumans. This system "converts" animations from flat foot to high heeled automatically, no manual animation required. Full tutorial: https://t.co/1HqblhMMg9
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Hey, we did a cool game yesterday for GMTK 2025 😀 check it out ➡️➡️➡️ we have a dancing rat 🐀 there 😂
nikchernyakov.itch.io
Haunted subway driver — Spot the paranormal, reach Station 8. Available for Windows
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started to work on Lara Croft test with Metahuman UE 5.6… #UnrealEngine5 #metahuman #LaraCroft #TombRaider
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just out of the blue… this is how labubu Jennifer Coolidge looks like 😂 (don��t judge me, the idea of it was living in my head for weeks rent free) #ai #labubu #whitelotus #jennifercoolidge #tanyamcquoid
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WIP 🚧 TOMB RAIDER GAME didn’t post here for a while…🤗here is my experiment in game animation sample project in UE 5.6 Added Lara Croft skeletal mesh and retarget all animations. Have lots of visual bugs but still looks cool 😎 #UnrealEngine5 #animation #gamedev #TombRaider
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Finally organized my Portfolio 🥲 looks good https://t.co/nxuwY2SFBz
#artstation #portfolio #technart
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