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Prowess Games

@ProwessGames

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#IndieGame dev studio based in Australia. Developer of #UnearthedStories. Owned by @fergamboa_

Sydney, Australia
Joined June 2020
Don't wanna be here? Send us removal request.
@ProwessGames
Prowess Games
2 months
New year, new stories to step into. If you've just found UNEARTHED STORIES, here is a quick introduction to who we are, what we make, and why our stories look a little different. (1/6)
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@ProwessGames
Prowess Games
5 days
If you want to cross the dungeon of MEANS OF EGRESS, defy the Dungeon Lord, and discover which of the 187 paths is yoursโ€ฆ Download UNEARTHED STORIES from Google Play or the App Store ๐Ÿ”—๐Ÿ‘‰๐Ÿป https://t.co/pRcx1SmNV0 6/6
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@ProwessGames
Prowess Games
5 days
There are no locked branches or premium paths in this story. It's a single, complete tale with all its 187 pathways includedโ€”no hidden endings behind paywalls. 5/6
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@ProwessGames
Prowess Games
5 days
MEANS OF EGRESS is available as a one-time purchase, like an ebook. Once you unlock it, you can read (and re-read) it as many times as you like whilst it's published in UNEARTHED STORIES. 4/6
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@ProwessGames
Prowess Games
5 days
But hereโ€™s the catch: MEANS OF EGRESS features two narrators: The Dungeon Lord, third person and left-aligned, guiding your predefined path, and your first-person, italicised responses, right-aligned, indicating your choices. This formatting highlights the power struggle. 3/6
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@ProwessGames
Prowess Games
5 days
In MEANS OF EGRESS, you can choose to follow or ignore the Dungeon Lord's narration. โ“ Visit the path the League expects of you? โ“ Would you take the easy way up, or wander lost in the shadows? The Lord has already decided for youโ€ฆ but you might choose otherwise. 2/6
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@ProwessGames
Prowess Games
5 days
How do you play a philosophical dungeon-crawler where the narrator is trying to control your every move? ๐๐ฒ ๐ฐ๐ซ๐ข๐ญ๐ข๐ง๐  ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ฐ๐ง ๐ฌ๐ญ๐จ๐ซ๐ฒ. This is, after all, #InteractiveFiction ๐Ÿ‘€๐Ÿ‘‡๐Ÿป 1/6
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@ProwessGames
Prowess Games
6 days
If you want to see where everything originated, Dance With Me (the interactive version) is free to read-play through UNEARTHED STORIES. It is different, and it has paths and mechanics that did not make it into the novelisation. Here:
prowessgames.net
Prowess Games - Indie Game Studio
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@ProwessGames
Prowess Games
6 days
I couldn't be happier or prouder of @liviajelliot! It all began with an interactive fiction story that evolved into a captivating novella. This story is one of my personal favorites, and it brings me immense joy to see it recognised as Indies Today Best Novella.
@liviajelliot
Livia J. Elliot ~ Author & Podcaster
7 days
Iโ€™m thrilled to share that my novella, DANCE WITH ME, has won Best Novella 2026 award at the Indies Today Awards. As an indie author, that means more than I can say. Hereโ€™s why this one feels especially meaningful ๐Ÿ‘‡๐Ÿป 1/4
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@ProwessGames
Prowess Games
8 days
Are you ready to visit the dungeon of MEANS OF EGRESS? You can access it through UNEARTHED STORIES ๐Ÿ”—๐Ÿ‘‰๐Ÿป https://t.co/pRcx1SmNV0 This story is worth the journey. 7/7
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@ProwessGames
Prowess Games
8 days
If you're new to #InteractiveFiction at UNEARTHED STORIES, here's the only rule: ๐“๐ก๐ž๐ซ๐ž ๐ข๐ฌ ๐ง๐จ ๐ฐ๐ซ๐จ๐ง๐  ๐œ๐ก๐จ๐ข๐œ๐ž. Just choicesโ€”and their consequences. The story will tell you something. You'll respond back. That's the conversation. 6/7
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@ProwessGames
Prowess Games
8 days
So when the Dungeon Lord restarts your journey, MEANS OF EGRESS asks: โ“ Will you try again? โ“ Will you choose differently this time? Repetition isn't failure: it is iteration. Discovery. Reinvention. 5/7
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@ProwessGames
Prowess Games
8 days
Take MEANS FOR EGRESS as an example. It has 187 paths from beginning to endโ€ฆ and you're not meant to walk all of them. Youโ€™re meant to walk your pathโ€“the one shaped by your curiosity, your defiance, your hesitation. The story you experience is the story you chose. 4/7
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@ProwessGames
Prowess Games
8 days
Interactive fiction asks you to let go of completionism. You won't see every room in one playthrough. You won't unlock every path. And thatโ€™s the point: your choices create your version of the story, not the โ€œcorrectโ€ one. 3/7
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@ProwessGames
Prowess Games
8 days
For example, MEANS OF EGRESS. In it, your character may: โžก๏ธ Miss the maps entirely โžก๏ธ Die somewhere (the antagonist defeated you) โžก๏ธ Get expelled mid-sentence (the antagonist had enough of you) None of these are failures. Theyโ€™re part of your journey through the story. 2/7
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@ProwessGames
Prowess Games
8 days
Text-based #InteractiveFiction isn't like a bookโ€ฆ and itโ€™s not like other games either. There's no โ€œENDโ€ or set stories. No "Game Over" that means you failed. ๐ˆ๐ญ'๐ฌ ๐š ๐œ๐จ๐ง๐ฏ๐ž๐ซ๐ฌ๐š๐ญ๐ข๐จ๐ง ๐›๐ž๐ญ๐ฐ๐ž๐ž๐ง ๐ฒ๐จ๐ฎ ๐š๐ง๐ ๐ญ๐ก๐ž ๐ฌ๐ญ๐จ๐ซ๐ฒ. ๐Ÿ‘€๐Ÿ‘‡๐Ÿป 1/7
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@ProwessGames
Prowess Games
11 days
This is why MEANS OF EGRESS doesn't punish you for defiance. It only asks: โ“ will you keep choosing? โ“ Will you walk the dungeon again, knowing it will change you? Find your answer to this story in UNEARTHED STORIES ๐Ÿ”—๐Ÿ‘‰๐Ÿป https://t.co/pRcx1SmNV0 7/7
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@ProwessGames
Prowess Games
11 days
Amor fati means accepting consequence. The Wanderer doesn't love the Lord's path. They love their pathโ€”even when it's messy, circular, "wrong." Even when it takes 187 attempts to find. 6/7
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@ProwessGames
Prowess Games
11 days
Every reset isn't failure. It's iteration. Reinvention. The dungeon ages with you. Rooms change. New paths open. Old ones close. You're not trying to "beat" it. Youโ€™re trying to understand who you are when no one else is narrating your story. 5/7
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@ProwessGames
Prowess Games
11 days
So MEANS OF EGRESS asks: โ“ What if you reject the script? โ“ What if you walk into the cellar, the darkness, the rooms the Lord didn't plan for you? โ“ What if you dieโ€”over and overโ€”and still choose to return, differently each time? 4/7
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@ProwessGames
Prowess Games
11 days
The Dungeon Lord offers you a path: โญ Success. โญ Comfort. โญ Everything the League promised. But hereโ€™s the thing: achieving what others expect doesnโ€™t always mean youโ€™ve found what you want. Sometimes, the "right" path feels like a cage. 3/7
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