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miccall

@miccall4

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GameMaker, Technical Artist 🇨🇳🇨🇳🇨🇳 Unreal Engine ,Unity Engine, Art : Maya ,Blender Tech: C++ , python Language: 🇨🇳🇺🇸🇯🇵

China
Joined December 2018
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@miccall4
miccall
13 hours
RT @pafuhana1213: UE5の物理プラグイン「Kawaii Physics」を v1.19.1 にアップデートしました!UE5.6対応、入ってます!. 今回のアップデートは機能追加だけでなく、サンプルの一新・Fabでのプラグイン販売開始 など新たな取組みが多いので….
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@miccall4
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3 days
RT @fmoewe: PSP for Blender 4.5 is now available! #b3d #3DCG
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@miccall4
miccall
4 days
RT @80Level: Voxel Plugin's creator @phyronnaz launched a tool that lets you quickly view the history of any property in Unreal Engine 5.….
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@miccall4
miccall
5 days
RT @SpaghetMeN0t: Handy use of dot product I find myself coming back to again and again!. I use it so much I made myself a graphic for it….
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@miccall4
miccall
5 days
RT @panoskarabelas1: This detailed blog post on ocean simulation recently surfaced in the Spartan Engine Discord server, thought I’d share….
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@miccall4
miccall
6 days
RT @fmoewe: Blender 4.5 for more realistic PSP lighting #b3d #3DCG
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@miccall4
miccall
6 days
RT @ciguleva:
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@miccall4
miccall
6 days
RT @skx_doom: Testing fast custom mesh pass to render an orthographic view around camera in #UE5 (not a Scene Capture!). Next step: render….
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@miccall4
miccall
6 days
RT @etiennejcb: I’ve been exploring physarum-style simulations on and off for a long time, and I finally wrote an article sharing the techn….
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@miccall4
miccall
6 days
RT @dennoko_vrc: 開発中のMatcap作成ソフトのプレビュー凄いから見てほしい. これは金属っぽいMatcapを適当にいじってるところ. 好きなノーマルマップでプレビューできます.#dennokoworks #3DCG .
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@miccall4
miccall
10 days
RT @WillFaucherVFX: Just dropped EasyAtmos for @unrealengine today!.Add atmosphere and depth to your level in a few clicks. From dust to le….
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@miccall4
miccall
11 days
RT @TheMirzaBeig: Volumetric lighting and shadows. Self-shadows into its own volume.
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@miccall4
miccall
11 days
RT @EdwardUrena_h: Let's celebrate portfolio day!!!, Evolution of my facial rigs and expressions.
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@miccall4
miccall
12 days
RT @80Level: Take a look at these picturesque ocean scenes crafted by @wearepancho with Unreal Engine 5 using the material system by @Dylse….
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@miccall4
miccall
12 days
RT @jendrikillner: Graphics Programming weekly - Issue 398 - July 6th, 2025
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@miccall4
miccall
13 days
RT @ushadersbible: Here’s a sneak peek at the upcoming update for the Godot Shaders Bible! It got slightly delayed, but it’s arriving this….
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@miccall4
miccall
13 days
RT @ushadersbible: Ashikhmin-Shirley model for anisotropic reflection. Don't get it? No worries! We'll covering it in the next Godot Shader….
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@miccall4
miccall
13 days
RT @ldl19691031: A really good GI video from Zenteon: Global Illumination for Poor People | TurboGI Devlog via.@You….
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@miccall4
miccall
14 days
RT @toreler: For the eventual tutorials/guides/etc on MeshBlend I need to get better at recording videos and talking on camera. So here i….
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@miccall4
miccall
15 days
RT @80Level: Enjoy these beautiful anime eyes created by @Sumineko_BeBe in Blender. More:
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