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@hpncomics
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I’m a big believer that Bruce Wayne is a flawed man. I just don’t think his flaws involve beating vulnerable people.
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Loved Zero Year A story about Gotham's biggest forces for change to burn down their masked structures and grow as something more. Joker embraces individual chaos. Nygma decides to test the endurance of the city. And Wayne revives the facet that is a public force for good. (+)
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The Dark Knight is a great movie but honestly I think The Batman is a better ‘Batman’ movie AND a better overall movie too
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I love this energy
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"Average Americans"
@comics_jeff This comic book is about hating average Americans, encouraging political violence like the assassination of Charlie Kirk. Batman murders police. DC Comics wants you dead.
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Absolute Batman Annual #1 OH MY GOD!!! This books was an absolute incredible story. Full of satisfaction, pain, full of heart and soul. It was beautiful. The are was masterful and amazing. Can't say enough about it. Just wow!! 10/10 only because 10 is the limit!
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Absolute Batman annual out today. Thank you again to Mike Spicer. He made my lines look even better than I could have imagined. ❤️
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'Absolute Batman' artist Nick Dragotta wants to see Studio Trigger make an anime adaptation of the comic series 🦇
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This should’ve been DAY ONE through progressing the game’s story 😐
Our two protagonists will learn new skills from each other: 🔥 ✅️ Naoe will learn how to perform her own spectacular version of Yasuke's War Kick ability. ✅️ Yasuke will learn how to stealthily dispatch enemies in a non-lethal way.
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What happened to Joker having 2 different colored eyes. That was cool while it lasted Once he came back in Zdarsky's Batman it was just forgotten
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There’s an alternate reality where Unity’s release didn’t force Ubi to reboot the series as open world action RPGs Imagine the AC games we could have gotten with this level of crowd density… that’s the dream, for me at least 😌
11 years later and Assassin’s Creed Unity’s Crowd Bulk System is still the best crowd system I've ever seen. NPCs near the player had 300 animation bones,acted independently, and reacted in full detail, while distant ones had 11 bones and moved in simplified groups that followed
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