
Abdelkarim Houari
@howareyi
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Following
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Statuses
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I love Art, Mathematics and Gamedev, Creator and indiedev on #BattleSage @TovenaarGames Wishlist BattleSage: https://t.co/tepMj8jH1N
Ghent, Belgium
Joined September 2015
RT @frontakk: 初心者の方向けに難易度調整中.Normalモードでだいたいこれぐらいかな.敵が弾を撃ちはじめるまでの時間を調整してあるのですぐに倒せばほとんど弾は飛んできません!.#screenshotsaturday #kaguya .
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RT @StudioInkyfox: I should probably stop polishing animation stuff no one will ever notice. But then again… here we are. #indiedevlife htt….
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RT @IsaiahToth_Dev: Posting so you know I'm not dead. Sorry, but baby and wife have been coming first lately. Loving the dad-to-be life ❤️….
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RT @MorrowindThe: Im happy to finally say this .Tower Dungeon Volume 1 has been released in English!!!
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RT @scionti_design: If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection pr….
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RT @MunozArthur1: Another creature I animated for Wayfinder! 🐉. This time, it’s a massive six-armed lizard beast, The Basilisk ! 😎 . Always….
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RT @playwayfinder: Still haven’t taken the plunge?! .Wayfinder is 30% off on PSN RIGHT NOW! . Plus Members save an additional 5%! . https:/….
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RT @gintszilbalodis: Flow - An animated feature film made by a small indie team using Blender. Golden Globe winner. Nominated for 2 Oscars.….
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RT @HitryLogyGames: Implemented weapon purging. I finally managed to implement something I'd been thinking "I should do this" for a while n….
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RT @TomatSource: ローグライト3Dアクションゲーム『リングスガード』を開発中です. プレイヤーとエネミーの処理更新と、.UIに着手してステージ中の基本的な要素を実装しました.#スーパーゲ制デー #indiedev
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RT @kamipallet: ジュブナイルSF ARPG「星のハルカ」を開発中です~!🚀現在の進捗は75%くらい…来年の発売目指して頑張ってます~!!.気になったらぜひウイッシュリストお願いします!. Steam. #スーパーゲ….
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