Explore tweets tagged as #retroprogramming
Happy 2024!. The 486 DX4 turns 30 years old in March. It's the CPU that got me into real-time graphics and the #demoscene. Thatโs why I target it in almost all my #retroprogramming projects. To celebrate, I've coded a blur effect in true color optimized for the DX4!. Code in ๐งต
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I've managed to implement NMI Interrupts in C with cc65 โจ๏ธ๐. 1/2. #c64 #C64Retweets #cc65 #8bit #VSCode #retroprogramming
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Trying to implement load/save functionality into my engine and I accidentally read the tileset as the tilemap with some amusing results:. #gamedev #msdos #retro #retroprogramming
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Didn't have any of my own sprites on hand so I figured I'd use a sprite that @ketirz made of her OC Kit O'Byte, which fits with the whole cyber theme my test program's got going on. Running super smooth on the 5x86 133mhz!. #gamedev #retro #retroprogramming #msdos
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I've finally find some time and figured out how to do raster interrupts in C with cc65 โจ๏ธ๐. Every day things seems a bit easier๐. #c64 #C64Retweets #cc65 #8bit #retroprogramming
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Here is my DOS game engine running with the (super basic) entity component system I've been working on for the last week or so, which I'm stuck testing on the Hand386 until I can get my hands on another monitor. #gamedev #indiedev #msdos #retro #retroprogramming
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Finally implemented a custom keyboard interrupt into my MS-DOS Mode X game engine. WASD movement in 8 directions is so smooth on the mini-386!. Perhaps sometime down the line I can also add Gravis Gamepad support. #gamedev #indiedev #msdos #retro #retroprogramming
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I've set up the groundwork for future projects using Forth on my trusty Commodore 64. ๐พ๐ #retrocomputing #forthprogramming #commodore64 #c64 #retroprogramming #retrocomputer.#Forth
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Exploring the Aesthetics: Cat & MOS 6502 Assembly Code ๐ฑ๐ป #TechArtistry #CodeCraft.#retrocomputing #retroprogramming
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Just spent the last few days diving into Osca64, and the result? A simple Snake game using double bufferingโno raster interrupts needed! Coding was an absolute joy. It's amazing what you can achieve with the right tools! ๐#Osca64 #retroprogramming #C64Reposts #8bit #C64
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Just got '20 Goto 10: 10101001 Facts About Retro Computers'. It brilliantly explains binary 2's complement for negative numbers. A must-read for retro computing fans! ๐๐ฅ๏ธ #RetroComputing.#retrocomputer.#commodore64 .#c64.#retroprogramming
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GitHub: (don't forget to read the Read Me file, it contains important setup instructions!). #RetroComputing #RetroProgramming #VintageMac #68K #PowerPC #Apple #Mac #MacOS #ClassicMac.(4/4)
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Still same frame rate. The new blit with saturated addition takes 43 cycles per pixel in a 486. I think not bad given that there is no saturated add instruction; that was first seen in Pentium's MMX. #RetroProgramming
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I'm inexplicably getting a lot of joy out of the most irrelevant programming tasks, like finding the optimal code for this bit-fiddling job. This is the best I came up with so far. Any tricks up your sleeves, #m68k assembly pros? #retroprogramming
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Currently, this fantastic book is my primary source for learning assembly language for the MOS 6510 (6502) ๐ป๐ #AssemblyLanguage #TechEducation #commodore64.#retroprogramming #100DaysOfCode #CodeNewbie
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Comanche-style #VoxelSpace demo running on 80s home computer, now featuring a dynamically lit interior. Cockpit artwork kindly provided by my nephew Emanuel, modeled and rendered in #Blender3D. #16bit #m68k #AtariST #retroprogramming #demoscene
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Experimenting with KickAssembler features! Macros enhance code readability and structure. At first glance, it might not be obvious that this is MOS 6502 Assembly. ๐ก \.#Coding #KickAssembler #MOS6502 #100DaysOfCode #Retrocomputing #Retroprogramming #Commodore64 #c64
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