Explore tweets tagged as #multithreaded
Particle system scripted in a custom language with a custom compiler, written in a custom editor within the game engine - everything homemade. Compiled into bytecode, simulated on CPU, VM is multithreaded, SIMD-ified, and SOA-ified.
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New Apple TB5 RDMA test results ~ 51 Gbps max using multiple Queue Pair (QP) and multithreaded I/O Latency increase with more QPs. Latency is 10-12 micro sec for a single QP https://t.co/Z5matcQatV
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Doing a work trial as a growth engineer at a company rn ;) Built myself a multithreaded competitor aggregator based on >20 keywords, across 5 platforms and the web. Best part is I paid 0$ for tools, and it ran in 1 min while I texted my friend
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Built a multithreaded group chat server on top of it , learn some new c++ stuff , tested load of 1000 clients and peak throughput of 17,000 messages per second , would also make some async stuff in some time going back to writing some typescript for some time now. GitHub repo in
Built a WebSocket echo server built from scratch.Starts with a foundational TCP server, manually implements the HTTP "Upgrade" handshake using OpenSSL, and then parses WebSocket frames to unmask and echo client messages back.
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Unity 6.3 expands what you can build in 2D, from hand drawn worlds to tile based adventures and physics driven puzzles. Our new sample shows how to blend 3D characters seamlessly into 2D scenes, plus a new multithreaded Box2D v3 Physics API. Live now: https://t.co/8Mw1B68vdp
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navigating a multithreaded reply thread while i literally get 14 notifications every minute
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https://t.co/w9o08w4dDo After grinding for more than 5 hours straight, Finally completed my multithreaded 2D Bouncing Ball game in Python! 🏀🟢🔴 ✨ Key Highlights: 1️⃣ Each ball runs on its own thread, controlled individually via buttons. 2️⃣ Python’s threading module used to
https://t.co/ghR7CLaCyx It’s 2 AM and I’m still coding, building a small 2D game using Pygame. Lately, I’ve been working on OpenPiDrive, my self-hosted cloud project. But since it’s a large-scale one, it can get a bit overwhelming at times. So, I started experimenting with small
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Finally got my multithreaded multiplayer replicator working in @Redot_Engine! Custom built all the way down to the Winsock API. #GameDev #SoloDev #IndieDev
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Advanced Swift Concurrency: Mutex It’s really easy to write a naïve cache which breaks during simultaneous multithreaded access. The new Mutex primitive in the iOS 18 Synchronization framework enables blocking thread-safe access to the protected section via locks. Learn it
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FL 25.2 ADDING CUSTOMIZABLE LOOP POINTS TO THE SAMPLER, PATCHERIZE ALL FX BUTTON AND MULTITHREADED SAMPLE LOADING
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$Massa employs groundbreaking multithreaded technology, utilizing a multithreaded block graph that enables nodes to simultaneously generate blocks and handle 10,000 transactions per second. #Crypto #Blockchain #Web3 #Layer1 #HighTPS #Scalability #Multithreaded #DeFi
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My Bitset/bitvector/bitarray GPU accelerated, or CPU multithreaded library at Github (both through OpenMP). https://t.co/L3LI7Q6tmx I was pleasantly surprised when it worked straight out of the box in a GeForce 320M in a 15 year old MacMini. #Perl interface up and running too
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So Python 3.14 finally came out for real yesterday. Finally removing the GIL (global interpreter lock), which allows for way faster multithreaded code without dealing with all the brain damage and overhead of multiprocessing or other hacky workarounds. And uv already fully
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Today I discovered a TUI to find hidden paths 👻 📂 YADB — Yet another directory buster. 💯 Supports multithreaded & recursive scanning, custom wordlists. 🦀 Written in Rust & built with @ratatui_rs ⭐ GitHub: https://t.co/sG9E31a5ON
#rustlang #ratatui #tui #directory
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Writing multithreaded backend code Naming a fucking button in CSS fight me
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Been a while! I've been locked in building some projects lately. I'll be sharing them here and on LinkedIn, starting with this Multithreaded Port Scanner. 🔗 Link to the GitHub repo is in the comments!
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