Explore tweets tagged as #madewitheasel
A hierarchical programming language lets you mirror the hierarchical relationships in your world with the hierarchical shape of your code
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You can use a PolygonStencil to create scene transitions, like a zooming diamond when a player enters the game for the first time
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Issue #624 of @GamedevJSWeekly newsletter about rats playing Doom, Beam Launch Cup, and Easel Stencils is out - go check it! https://t.co/AjppmMPnfV
#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #rats #DOOM #Beam @BuildWithBeam #NoCodeRequired #Easel @MadeWithEasel
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Really grateful when the comments from the internet are positive!
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If you missed it earlier: @GamedevJSWeekly newsletter issue #624 about rats playing Doom, Beam Launch Cup, and Easel Stencils is out! https://t.co/AjppmMOPqn
#HTML5 #JavaScript #gamedevjs #gamedev #rats #DOOM #Beam @BuildWithBeam #NoCodeRequired #Easel @MadeWithEasel
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@SyphoticART I cannot wait for Tiberian Sun to be fully supported!
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@entemper That was you? Great design! Thank you for your service!
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@MadeWithEasel Good, because I had to switch to Godot 4. Sorry, everybody is 3D these days and the tooling is very very important. Especially on the beginning. 👍
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@LowPolyJackDev Looks very nice! What engine are you using (if any)?
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@MadeWithEasel I would say the hardest to learn was Verse UI. Especially when we didnt have Verse Fields, you had to set everything manually, save everything in maps and then you are good to go. Now that we do have Verse Fields its way easier to learn Verse UI, especially setting texts or
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@TheTrueVanguard The princess is in another castle
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@MadeWithEasel At least one will be a friend
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@krzyzanowskim I remember putting down a timer control in Visual Basic 3.0 and making a spinning moon animation
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