Explore tweets tagged as #AVAudioEngine
Just ripped out a whole load of AVAudioSession and AVAudioEngine code thanks to the new ShazamKit SHManagedSession class introduced in iOS 17. The code below is _all_ you need to recognise _any_ song in the Apple Music catalogue. Wild. 🤯 Shoutout to @davidemi07 and team 🙏🏽
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Countdown to WWDC Day 27: How to control the pitch and speed of audio using AVAudioEngine – https://t.co/HMrYjZUmal
#swiftlang #iosdev
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SwiftUIとAVAudioEngineの勉強がてら、時々書いてるシーケンサーも少しずつ形になってきた
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4/14の何か👩💻 AVAudioEngineとAVAudioPlayerNode使って音を鳴らすできた。 音は仮で効果音ラボさんからお借りしました🙏 効果音は改めて探したい。 音量の調整などはこれから。 最初の実装でオーディオファイルの呼び出し間違ってたけど、なぜか全て不正解の音が鳴ってた。ミラクルすぎて原因解らん😇
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To all audio iOS and Mac Catalyst enthusiasts: this exception only occurs in AVAudioEngine on Mac Catalyst. Works fine with the Apple AUv3 sample (macOS target) BUT not for the iOS target > Mac Catalyst. You can also get my Universal Version (Mac Catalyst) and check by yourself.
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I’ve been exploring AVAudioEngine for my #SwiftStudentChallenge project 🔈 Below is a sketch of my implementation, I will be sharing more once the submissions are closed✨ Meanwhile I still have some things to finish up until the deadline ⏰
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WebRTCの音声処理をすべてAudio UnitからAVAudioEngineに書き換え中、コードがすっきりしていい感じ。しかし何でAVAudioSinkNodeはmacOSの時だけバッファ数が9なのだろうか、iOSだと1なんだけど。Appleは結構ドキュメント不足で苦労する。
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MonkeyBread Software Releases the MBS #Xojo Plugins in version 21.0 * Plugins with iOS and Apple Silicon * 3 new iOS Controls for WebKit, MapKit and SceneKit * NSCollectionViewControlMBS for macOS * AVAudioEngine manual rendering https://t.co/bUbJTJxTbN
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AVAudioEngine is the WORST SDK Apple has ever made. It doesn't work in any way shape or form. Doing simple things is hard, doing complex things is impossible. Really sad. They make it seem perfect in WWDC vids. Can't think of any API that is less documented and buggy. try again.
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Using AVAudioEngine has its quirks but is easier to work with than CoreAudio.
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AVAudioSession, CoreAudio, AVAudioEngine and CoreML…could I have picked a harder stack to work with?
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AudioUnit AUGraph AVAudioEngine AudioQueue AVSampleBufferAudioRenderer AVAudioPlayer AVPlayer Seven different APIs to play audio on iOS, each with their own caveats and unique behaviors.
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Hurrah i have audio output callbacks on my Audio unit V3 api usage. And i don't need AVAudioEngine. I'm starting to figure this out.
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