gamelab
@gamelabch
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Gameculture in action: https://t.co/49VBe3vtKS & https://t.co/AdLYRNzXHx latest project: https://t.co/ycOvksH22b experiment, try out, playtime in action
Zürich, Switzerland
Joined March 2012
Ich habe soeben Rewild: South America auf @Kickstarter
https://t.co/OHb5rdm6wd unterstützt. @SwissGameHub @igdach @SGDAch @ManaBarCH
kickstarter.com
A card-driven, engine-building board game for 1-4 players, entirely dedicated to the complex ecosystem of South America.
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Do you remember the time, when a video game had to attract attention through its packaging, as it was lined up in stores in large rooms full of boxes? New article for CH-Ludens on game packaging over the decades. @igdach @games_ch @SwissGameHub
chludens.hypotheses.org
by Beat Suter Packaging for video games has become obsolete. Today, 90% of all games are streamed as data or downloaded via the internet. Only a small proportion of video games are still packaged and...
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Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Was unmöglich klingt, schaffen drei Schweizer Entwickler mit ihrem Spiel "Galactic Empires for networks". Mehr bei CH-Ludens: https://t.co/Et1B1pLKnk
@SwissGameHub @sgdach #swissgames
chludens.hypotheses.org
Galactic Empires for Networks (GEn) – ein Schweizer Multiplayer Spiel (1984-2000) von Beat Suter Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Kann ein...
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Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well on new systems 25 to 30 years later? See CH-Ludens Blog on Galactic Empires for Networks (GEn) – a Swiss multiplayer game. https://t.co/GVMEWQ2Y2j
@SwissGames
chludens.hypotheses.org
Galactic Empires for Networks (GEn) – a Swiss multiplayer game (1984-2000) by Beat Suter Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well...
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Why was it so difficult to develop and produce computer games in Switzerland in the 80s and 90s? Richard Holmes, the founder of game publisher Black Legend, explains. https://t.co/jn9fidlx1Y
@SwissGames @SGDAch @igdach @chludens @memoriav_ch
chludens.hypotheses.org
by Beat Suter The video game publisher Black Legend was founded in Switzerland in 1992 by Richard M. Holmes. Holmes lived in Uster in the Canton of Zurich, had grown up here and had just graduated...
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## DEMOSCENE CODEIMAGERY EXHIBITION OPEN NOW ## https://t.co/amgvevGg0P It is an online exhibition about the history and the scene of the demoscene. The history of 1980-2023 was curated by @ps(enough). Enjoy the show - here https://t.co/amgvevGg0P
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@lovebyteparty stitch it - a catchit game - here it is ... nanogame 256bytes of full basic for #lovebyte play it online here: https://t.co/xLs8r8sF6w (A+D) here ist the tape :-) https://t.co/12IZoitZlm and now the source for typing in .-)
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Hello #PitchYaGame Meet Henry, merely half a head, but with the peculiar ability to possess and control any object within their reach. Wishlist on Steam 👁️👃👁️♥️ https://t.co/SFjfEN2w7Y
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2500m2 space for #SwissGames? Welcome to our new office :D
We are very happy to announce that next year, the Swiss Game Hub will move to a new, huge, beautiful office: Werkhalle 87S near Oerlikon station. We are grateful to the city of Zurich for this opportunity and look forward to expanding our coworking, mentoring, events - and more.
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Les membres du Musée Bolo expriment leur profonde tristesse suite au décès de Niklaus Wirth (1934-2024), professeur honoraire à l’ETHZ, spécialiste des langages de programmation.
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https://t.co/4zAQgzV3bs linejewels - a cross platform 8bit-basic game - running on #c64,#amstrad,#bbcmicro,#msx,#atari800,#msdos #basic differences: key routines #homecomputer
#chludens greetings to @romwer #experimentalarcheology
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@fgasking scroll down to the "Unreleased Games" section of this post about Linel, the Swiss game publisher, and you will find a list of titles with many details, some already covered by GTW, some not: https://t.co/zpAz05AKPA
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Ein neuer #Teamfoto #Trend? Mehr zum Thema #Schweizer #Indiegame #gamedeveloper: https://t.co/WfLwrR0345
#SwissGames #gamesCH
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Schweizer Game Devs #26 Henry ist ein ganz besonderer Videospielheld! Entwickelt wird #HenryHalfhead vom Zürcher Studio Lululu Entertainment, das wir euch im Interview vorstellen. https://t.co/DCPm6obYki (G+) #Swissgames
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What was producing and publishing games like in Switzerland in the 1980s and 1990s? Was the game "The Neverending Story II" a success? And what happened to the Karl May adventure series? On LINEL's publishing business. https://t.co/UqlmD7k4Ll
@SwissGames @igdach @SGDAch
chludens.hypotheses.org
by Beat Suter LINEL – a Swiss Game Publisher:Part 1 – A comprehensive list of LINEL’S gamesPart 2 – Collaborations and unreleased gamesPart 3 – People and Work at LINELPart 4 – The Publishing...
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Thank you @SRF for reporting on the recently announced plans for games funding in the canton of Zurich! ✨ Featuring SGDA member @PhilomenaSchwab
https://t.co/MMirHCR712
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Immer mehr Gaming-Content aus der #Schweiz… https://t.co/UmagMkKRBW Über was möchtet ihr künftig mehr lesen? …und welcher wichtige Link fehlt noch in der Übersicht? Einen umfangreichen #Veranstaltungskalender gibt‘s natürlich auch…. #Swissgames #SGDA Weiteres demnächst!
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Hey @geoffkeighley, did you know that we've got approx. 100 #gameDevs in #Switzerland? That's wild! https://t.co/UmagMkKRBW
games.ch
Auf der Suche nach Informationen rund um das Thema Gaming in der Schweiz.
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Have you ever heard of a game that promised a prize of £25,000 to the first player to solve the entire game? If not, read the 3rd installment on Swiss publisher LINEL and uncover the first game Mark Grimmer was involved in: https://t.co/iFfsdTVqe4
@SwissGames @SGDAch @igdach
chludens.hypotheses.org
by Beat Suter LINEL – Swiss Game Publisher:Part 1 – A comprehensive list of LINEL’S gamesPart 2 – Collaborations and unreleased gamesPart 3 – People and Work at LINELPart 4 – Publishing and Marketing...
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