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@gamelabch

Followers
571
Following
291
Media
26
Statuses
446

Gameculture in action: https://t.co/49VBe3vtKS & https://t.co/AdLYRNzXHx latest project: https://t.co/ycOvksH22b experiment, try out, playtime in action

Zürich, Switzerland
Joined March 2012
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@Cybersuter
Beat Suter
7 months
Do you remember the time, when a video game had to attract attention through its packaging, as it was lined up in stores in large rooms full of boxes? New article for CH-Ludens on game packaging over the decades. @igdach @games_ch @SwissGameHub
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chludens.hypotheses.org
by Beat Suter Packaging for video games has become obsolete. Today, 90% of all games are streamed as data or downloaded via the internet. Only a small proportion of video games are still packaged and...
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@Cybersuter
Beat Suter
1 year
Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Was unmöglich klingt, schaffen drei Schweizer Entwickler mit ihrem Spiel "Galactic Empires for networks". Mehr bei CH-Ludens: https://t.co/Et1B1pLKnk @SwissGameHub @sgdach #swissgames
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chludens.hypotheses.org
Galactic Empires for Networks (GEn) – ein Schweizer Multiplayer Spiel (1984-2000) von Beat Suter Kann ein Strategiespiel 40 Jahre später noch gleichviel Spannung und Spielspass generieren? Kann ein...
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@Cybersuter
Beat Suter
1 year
Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well on new systems 25 to 30 years later? See CH-Ludens Blog on Galactic Empires for Networks (GEn) – a Swiss multiplayer game. https://t.co/GVMEWQ2Y2j @SwissGames
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chludens.hypotheses.org
Galactic Empires for Networks (GEn) – a Swiss multiplayer game (1984-2000) by Beat Suter Can a strategy game still provide the same excitement and fun 40 years later? Can a network game work as well...
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@ixistenz
electric sheep
2 years
## DEMOSCENE CODEIMAGERY EXHIBITION OPEN NOW ## https://t.co/amgvevGg0P It is an online exhibition about the history and the scene of the demoscene. The history of 1980-2023 was curated by @ps(enough). Enjoy the show - here https://t.co/amgvevGg0P
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@ixistenz
electric sheep
2 years
@lovebyteparty stitch it - a catchit game - here it is ... nanogame 256bytes of full basic for #lovebyte play it online here: https://t.co/xLs8r8sF6w (A+D) here ist the tape :-) https://t.co/12IZoitZlm and now the source for typing in .-)
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@LululuGames
Henry Halfhead - OUT NOW!
2 years
Hello #PitchYaGame Meet Henry, merely half a head, but with the peculiar ability to possess and control any object within their reach. Wishlist on Steam 👁️👃👁️♥️ https://t.co/SFjfEN2w7Y
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@PhilomenaSchwab
Philomena Schwab
2 years
2500m2 space for #SwissGames? Welcome to our new office :D
@SwissGameHub
SwissGameHub
2 years
We are very happy to announce that next year, the Swiss Game Hub will move to a new, huge, beautiful office: Werkhalle 87S near Oerlikon station. We are grateful to the city of Zurich for this opportunity and look forward to expanding our coworking, mentoring, events - and more.
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@museebolo
Musée Bolo
2 years
Les membres du Musée Bolo expriment leur profonde tristesse suite au décès de Niklaus Wirth (1934-2024), professeur honoraire à l’ETHZ, spécialiste des langages de programmation.
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@ixistenz
electric sheep
2 years
https://t.co/4zAQgzV3bs linejewels - a cross platform 8bit-basic game - running on #c64,#amstrad,#bbcmicro,#msx,#atari800,#msdos #basic differences: key routines #homecomputer #chludens greetings to @romwer #experimentalarcheology
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@ixistenz
electric sheep
2 years
taipdefendor - a fullfeatured shootemup in #pico8 for #lovebyte - 3rd place
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@f_bartoloni
Fabrizio Bartoloni
1 year
@fgasking scroll down to the "Unreleased Games" section of this post about Linel, the Swiss game publisher, and you will find a list of titles with many details, some already covered by GTW, some not: https://t.co/zpAz05AKPA
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@games_ch
GAMES.CH
1 year
Schweizer Game Devs #26 Henry ist ein ganz besonderer Videospielheld! Entwickelt wird #HenryHalfhead vom Zürcher Studio Lululu Entertainment, das wir euch im Interview vorstellen. https://t.co/DCPm6obYki (G+) #Swissgames
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@Cybersuter
Beat Suter
1 year
What was producing and publishing games like in Switzerland in the 1980s and 1990s? Was the game "The Neverending Story II" a success? And what happened to the Karl May adventure series? On LINEL's publishing business. https://t.co/UqlmD7k4Ll @SwissGames @igdach @SGDAch
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chludens.hypotheses.org
by Beat Suter LINEL – a Swiss Game Publisher:Part 1 – A comprehensive list of LINEL’S gamesPart 2 – Collaborations and unreleased gamesPart 3 – People and Work at LINELPart 4 – The Publishing...
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@SGDAch
Swiss Game Developers Association | SGDA
1 year
Thank you @SRF for reporting on the recently announced plans for games funding in the canton of Zurich! ✨ Featuring SGDA member @PhilomenaSchwab https://t.co/MMirHCR712
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@games_ch
GAMES.CH
1 year
Immer mehr Gaming-Content aus der #Schweiz https://t.co/UmagMkKRBW Über was möchtet ihr künftig mehr lesen? …und welcher wichtige Link fehlt noch in der Übersicht? Einen umfangreichen #Veranstaltungskalender gibt‘s natürlich auch…. #Swissgames #SGDA Weiteres demnächst!
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@Cybersuter
Beat Suter
1 year
Have you ever heard of a game that promised a prize of £25,000 to the first player to solve the entire game? If not, read the 3rd installment on Swiss publisher LINEL and uncover the first game Mark Grimmer was involved in: https://t.co/iFfsdTVqe4 @SwissGames @SGDAch @igdach
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chludens.hypotheses.org
by Beat Suter LINEL – Swiss Game Publisher:Part 1 – A comprehensive list of LINEL’S gamesPart 2 – Collaborations and unreleased gamesPart 3 – People and Work at LINELPart 4 – Publishing and Marketing...
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