Dan Church
@FlyInsideFSX
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Software Engineer with an interest in VR and flight. Developer of FlyInsideFSX.
New York, USA
Joined May 2009
Next week at Eurosatory ( https://t.co/YJHgRFqT7B) FlyInside will demonstrate with GotouchVR the first flight simulator in VR integrating haptic (sense of touch when interacting in virtual environment). We'll be Hall 5A, Eurosatory Lab, Stand 12. Come and try it !
eurosatory.com
Eurosatory is the World Land and Airland Defence and Security exhibition. In June at Parc des expos Paris-Nord Villepinte.
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https://t.co/Pe8fq1yhLc New footage from Flyinside Flight Simulator! #vr #flightsim #aviation #helicopter
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https://t.co/I3YgzMaKKN - FlyInside P3D4 released! 64-bit VR goodness with FlyInside and Prepar3D 4.0!
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Later today we take a look at @FlyInsideFSX FlyInside sim. It will be on YouTube at 5PM EST. #FlightSimCon
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Know a C++ developer wanting to work with VR, near Troy NY? We're looking to add another software developer to the FlyInside Team!
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X-Plane 11 support coming along nicely, will be dropping a FlyInside XP update next week!
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FlyInside XP launched!!! Rift/Vive support for @XPlaneOfficial
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GL_AMD_vertex_shader_viewport_index not working on @AMDRadeon, have easy/small reproduction. Who to contact? Big limitation vs @nvidia
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@tdshuff That's right! Tweet me again once it launches, I'll be sure to set you up with a copy :)
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Interested in beta testing X-Plane in VR with FlyInside? Leave a comment here:
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NVIDIA Driver 372.06 appears to fix the colorful static artifacts which were appearing on 10xx cards!
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First person to tell me what's special about this screenshot gets a free copy!
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A fix for cockpit shimmer, along with Prepar3D 3.4 support, is coming soon. Game changer!
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