
Rebecca Harrison πΎπ―πΎ
@FlightyFelon
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Creative Director/Founder of @flightyfelgames, working on FREERIDE. Has chill vibes. Is chill.
Winnipeg, Manitoba
Joined October 2016
It occurs to me that I haven't posted that I'm creative Director on π¦Freeride?!π¦. At my studio @FlightyFelGames!?!?!. So- uh- for those wondering what I've been up to:. #gamedev #indiegame #indiedev #games #freeride
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RT @TheMirzaBeig: URP glass (and frost or resin) shader with chromatic dispersion, distortion/refraction, blur, and fresnel. .
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RT @BalatroGame: Went to the doctor today. Told them I felt worn down, tired, and constantly stressed. Doctor said: "Iβve got an easy fix.β¦.
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RT @TheMirzaBeig: 'Volumetric' PS1 spotlights for Unity. π¦.(and custom dithered/crunchy shadows!). #gamedev #unity3d
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RT @TheMirzaBeig: Animated waterfall VFX w/ realtime colourful lighting. #unity3d #gamedev #realtimevfx
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RT @Tuatara_Games: You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom mesheβ¦.
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RT @Tuatara_Games: Rain Drops Shader Series, Part 1: Streaks π§.Lerping 2 Noise texture along with Texture Coordinates allows you to controlβ¦.
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RT @TheMirzaBeig: We finally have our 'Hollow' surface shader:.> Chromatic depth/intersection triangles. β¨. π Combining w/ physics would beβ¦.
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RT @MythicOwlGames: Truckful's new splashy puddles with ripples and reflectionsπ¦π».#indiegames #indiedev
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