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Electric Dragons

@ElectricDragon5

Followers
5
Following
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Media
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Statuses
18

Studio de jeu vidéo indépendant − coopérative artistique

France
Joined October 2013
Don't wanna be here? Send us removal request.
@archillect
Archillect
7 years
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@plasmasolutions
Thomas Beck
8 years
🚀 Awesome news for all #b3d users that use baking: Brecht just committed https://t.co/He8qBbRI8X , which is a >bevel shader<! That means you can now bevel edges without actually having beveled geometry ⚠️Caveat: it could slow down your render by up to 20% ! (image by Juri Unt)
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@ElectricDragon5
Electric Dragons
8 years
Nous sommes fières d'annoncer le lancement du compte Twitter officiel de .@the_deep_chess
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@ElectricDragon5
Electric Dragons
10 years
Au fait… les flyers Electric Dragons sont arrivés o/
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@ElectricDragon5
Electric Dragons
11 years
Écoutez l'interview de @Webshinra sur Radio RMLL! http://t.co/RDRED6dGRs On parle de jeux libres et de nos créations o/
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@ElectricDragon5
Electric Dragons
11 years
Une présentation succinte de notre premier projet de jeu à long terme, DYASB: Yet Another Sandbox
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@SamBehnam
AB
11 years
Java vs. c++ visualized :) http://t.co/K09mFlJ7CS
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@ElectricDragon5
Electric Dragons
12 years
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@Wolfire
Wolfire Games
12 years
Indie animation is a great source for art style inspiration too -- don't just look at games! http://t.co/pQTnSfKBAO via @bentllama
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@ElectricDragon5
Electric Dragons
12 years
"The environment that nurtures creative programmers kills management and marketing types, and vice versa." -- Orson Scott Card
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@Wolfire
Wolfire Games
12 years
Apparently there is a world championship of human four-legged running. Super awkward, but surprisingly fast!
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@Wolfire
Wolfire Games
12 years
Working on modifiable height and proportions -- scaling the rabbit bone length by 200% results in this:
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@CompSciFact
Computer Science
12 years
RT @UnixToolTip: "We shape our tools and afterwards our tools shape us." -- Marshall McLuhan
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@ElectricDragon5
Electric Dragons
12 years
http://t.co/7PKM7SsAU3 Parce que les notes, c'est pour les aspirateurs.
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@CompSciFact
Computer Science
12 years
The gravitational constant is known to 6 figures. Floating point works with 15 figures.
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@CompSciFact
Computer Science
12 years
RT @meteokol: In C++14 you just write "auto auto(auto auto) { auto; }". The compiler infers the rest from context.
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