Electric Dragons
@ElectricDragon5
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Studio de jeu vidéo indépendant − coopérative artistique
France
Joined October 2013
🚀 Awesome news for all #b3d users that use baking: Brecht just committed https://t.co/He8qBbRI8X , which is a >bevel shader<! That means you can now bevel edges without actually having beveled geometry ⚠️Caveat: it could slow down your render by up to 20% ! (image by Juri Unt)
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Nous sommes fières d'annoncer le lancement du compte Twitter officiel de .@the_deep_chess
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Au fait… les flyers Electric Dragons sont arrivés o/
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Écoutez l'interview de @Webshinra sur Radio RMLL! http://t.co/RDRED6dGRs On parle de jeux libres et de nos créations o/
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Une présentation succinte de notre premier projet de jeu à long terme, DYASB: Yet Another Sandbox
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Indie animation is a great source for art style inspiration too -- don't just look at games! http://t.co/pQTnSfKBAO via @bentllama
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"The environment that nurtures creative programmers kills management and marketing types, and vice versa." -- Orson Scott Card
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Apparently there is a world championship of human four-legged running. Super awkward, but surprisingly fast!
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Working on modifiable height and proportions -- scaling the rabbit bone length by 200% results in this:
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RT @UnixToolTip: "We shape our tools and afterwards our tools shape us." -- Marshall McLuhan
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http://t.co/7PKM7SsAU3 Parce que les notes, c'est pour les aspirateurs.
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The gravitational constant is known to 6 figures. Floating point works with 15 figures.
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RT @meteokol: In C++14 you just write "auto auto(auto auto) { auto; }". The compiler infers the rest from context.
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