Cominted Labs
@Comintedlabs
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π Award-Winning Game Art Studio π Game Characters & Environments & Animation π© [email protected]
Miami, FL
Joined October 2021
Enjoying a great team dinner in Buenos Aires π¦π· Catching up on future projects, fun games and a bit of non-work banter! @Comintedlabs has embraced a fully remote culture from day one, bringing together a global team from LatAm, Europe, the USA, and Asia π #gaming #LatAm #3d
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This month we are welcoming two new members to @Comintedlabsβ¨ We're glad to have Adrian (UX/UI designer) & Lucas (Senior Game Dev) joining the team π #3D #Gameart #gamedev
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LET'S GO π₯³ Less than 3 weeks before the launch of #Pneumata You can spot some the characters we worked on in the teaser π½οΈ
#Pneumata launches Aug 20th on #PS5, #Xbox Series X|S, & PC! π₯ Experience a new Survival Horror inspired by the likes of Resident Evil, Outlast & Condemned! #Wishlist now - https://t.co/jYfW7W1Y9E
#Horror #Gaming
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Behind the scenes of the TRYX animationπ @OfficialTCGCoin #blender #blender3d #3d #gameart #creature
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We're excited to be working with the team at @EvoVerses βοΈ ππ°
We've been working on getting some animations done - here's Tamandu getting knocked out! $EVO #GamingOnAvax
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Meet TRYXβ‘οΈ Modeling & animation work from Cominted Labs! Coming soon to @OfficialTCGCoin open-world! #blender #3Danimation #gameart #3dart
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[Workflow Series #3 - How to make stylized foliage with tree it and blender] Florencia, environment artist at Cominted Labs, shares a step-by-step guide of her process for creating stylized foliage π³ π https://t.co/smtbRla21t
#blender #3D #gameart #3dart
comintedlabs.io
Learn to create stylized foliage with our step-by-step guide using Blender and Tree It. Master texture creation, tree generation, and more to enhance your 3D environments.
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[Workflow Series #2 - Creating characters with hair for video games] Juan Cruz, character artist at @ComintedLabs, offers valuable insights into the technical and creative aspects of crafting game characters with hair in blender. π https://t.co/V4zIaUWYpJ
#GameDev
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The latest gameplay previews of @PneumataGame (@PerpGames) areπ₯ Proud to announce our involvement with Cominted Labs Coming Summer 2024 for PS5, Xbox and PC! Steam: https://t.co/vTJaymSHXQ Gameplay preview: https://t.co/QzTO2NoRHB
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We won the "Best 3D design firm for the metaverse" at the American Metaverse Awards 2024 π₯³ Navigating the ever changing landscape of the #metaverse & #gaming over the past 2+ years has been fun.
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We'll be at @token2049 πͺ Super excited about this event - happening during a historical moment (BTC halving) in a booming city π #TOKEN2049 #web3 #gaming #BTC
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Step 6: Add effects to integrate animation into the video Some of the effects we like to use: - Levels - Noise - Gaussian Blur - Hue/Saturation - CC Light Sweep - Chromatic aberration
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Step 5: Export the @Blender animation to After Effects It's recommended to export in PNG sequence to later be able to edit different parts of the video without having to export everything together again...
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Step 4: Model and animate 3D objects in #Blender to integrate them into the scene, ensuring alignment with camera movements, matching lighting and shadows to the base video, and utilizing suitable HDRIs (like @polyhaven) for realistic lighting and reflections.
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Step 3: Transfer tracking information to Blender To do that, use the Addon called AE2Blend, which will make things much easier.
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