Audiokinetic π Sonic Days
@audiokinetic
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Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
MontrΓ©al
Joined January 2012
Guess what?! #Wwise 2025.1.3 is live & available for you to download from the Audiokinetic Launcher! π This is the official 2025.1 production-ready release, meaning we are officially out of Beta! (Translation: It can be used for your official game releases & is fully supported!)
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Throwback to an amazing #SonicDays! A special highlight this year was welcoming our Wwise Affiliates to their very first Sonic Days. They brought enthusiasm, expertise, and fresh perspectives through #Wwise demos and panel participation. Thank you to everyone who stopped by!
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The #Wwise 2025.1.3 (build 9039) hotfix is LIVE! π οΈ It includes integrations for #UE 5.6/5.7 and #Unity, and a critical fix for media content ID collisions that were affecting SoundBanks. π Release Notes: https://t.co/xk5JiWivGQ
#GameAudio #GameDev #SpatialAudio #Audiokinetic
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Throwback to last weekβs very Montreal-style #Wwise Tour! βοΈβοΈ We had snow, great talks, fantastic insights from our speakers & awesome folks like you in attendance! Thank you to everyone who came out to celebrate our 25th anniversary and made the tour so memorable! #GameAudio
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We heard you loud and clear! π Thanks to your feedback, the beloved Volume Fader has been RESTORED in #Wwise 2025.1! Now you can choose between the Vertical Fader or Horizontal Slider for Voice and Bus Volume. Read more: https://t.co/O3QMlH1GnF Happy fading! βοΈ #GameAudio
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π Read a summary of the new features & updates: https://t.co/xcpvDPzDEZ Thank you all for your feedback during our summer of Beta! We appreciate your eyes & ears immensely. #GameAudio
audiokinetic.com
Wwise 2025.1 is live and available to install from the Audiokinetic Launcher.
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Implementing 3D audio in complex projects can be challenging; Join our next workshop, Delivering a 3D Audio Mix with #Wwise, to gain the technical expertise to embrace the power of Audio Objects π§ Register now! π
December 10th, 2025 - 12 pm to 4 pm ET: https://t.co/Xpqbq93JHo
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We wrapped up Day 1 of #SonicDays with our incredible #WwiseAffiliates β a day filled with collaboration & shared passion for interactive audio. Itβs always special to come together β not just to exchange ideas, but to strengthen the relationships that make our work impactful π€
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π Day 1 at #SonicDays2025! The energy in the room was incredible β filled with educators, students, and audio professionals all passionate about shaping the future of interactive sound. A huge thank-you to everyone who joined us today in the Audiokinetic Room (3.26)!
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We're so happy to announce that Audiokinetic has been recognized as one of Canada's Top 100 Employers! This incredible achievement is all thanks to our amazing team. We're grateful for each and every one of you! β€οΈ https://t.co/s3ouAhGeG4
#TopEmployers2026
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Ready to finally conquer multilingual dialogue in #Wwise? π¬ Spots are still open for our upcoming workshop! This session is ideal for anyone seeking to enhance their Wwise dialogue handling skills. Register now! π
November 27th, 2025 - 12 pm to 4 pm ET: https://t.co/48OnPV1juN
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Explore the rich soundscapes of the Continental Divide with our newest #Strata #multitrack SFX collection, Ambience Nature Continental Divide Southwest! π Learn more: https://t.co/xzU9SnXmgv
#SoundEffects #GameAudio
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The countdown is on β just a few days until #SonicDays2025! Stop by the Audiokinetic Room (3.26) to say hello, join a session, and connect with the people shaping the future of interactive sound. See you soon! https://t.co/bAZs1frfai
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This week, Cameron dives into the audio of Revenge of the Savage Planet! He details reusing core Journey assets while focusing development efforts on new systems, new creatures & the shift to 3P. π Read more: https://t.co/W7Z54Q7fsb
#GameAudio #Wwise @SavagePlanetHub
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Curious how professional sound libraries are made? Watch as @itsgreglester links up with sound designer Mattia Cellotto & documents the meticulous process of creating Animal Hyperrealism Vol IV! π See more: https://t.co/G2iUsGyYf8
#GameAudio #SoundDesign
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β° Last chance to register for the FREE #Wwise Tour next week! Don't miss out on 3 deep-dive talks from audio teams behind Eternal Strands, Monument Valley 3, and Split Fiction! ποΈ RSVP: https://t.co/6GtZ73YMww
#GameAudio @HazelightGames @ustwogames @YellowBrick_Qc @MIGSbiz
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This week, Sergey Eybog dives into his reflections & practical insights on managing an audio team & ensuring that other development departments recognize the importance of their contributions! π Read the blog: https://t.co/8K5fRPPA1a
#GameAudio #GameDev @OwlcatGames @vibe_crc
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Is your Wwise workflow ready to tackle complex dialogue projects? π¬ Master Managing Multilingual Dialogue with #Wwise in our upcoming workshop! Don't miss outβsecure your spot now! π
November 27th, 2025 - 12 p.m. to 4 p.m. ET: https://t.co/miPUC3mvTp
#GameAudio
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And we're live! Join us over on YouTube!
Join us today at 1pm ET on #WwiseUpOnAir as we dive deep into the horror party game, Midnight Murder Club with Matt Pirog! Join us on YouTube: https://t.co/SzCqj3dFau
#GameAudio #Wwise @velanstudios
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Join us today at 1pm ET on #WwiseUpOnAir as we dive deep into the horror party game, Midnight Murder Club with Matt Pirog! Join us on YouTube: https://t.co/SzCqj3dFau
#GameAudio #Wwise @velanstudios
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