Amlor
@Amlor
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π¬π§|π©πͺ Indie game dev, PHP, Laminas, Python, Rust, (s)Css, Conlang, Worldbuilding, Music, AI, Insects, Terraristik - Full-time Nerd Pronome: (Any)
Duisburg
Joined October 2008
Last week was Board Game-Saturdayβ¦ this week it's #ScreenshotSaturday again. Still not sure about the final art style β but I kind of like the new ship. Your thoughts? #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Introducing the idea of a new gui \o/ #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Not being on holiday doesn't mean only being able to work on the project daily β you also need to remember where you left your work π Rework the Character-Overview and assign the worker to buildings. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate
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As promised, a new video with lots of new kerfuffle to show. Besides the first characters, I've added a bunch of info panels. NPC-, Minion-List and a room info panel. In the moment, just text, butβ¦#IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Just a little teaser for #screenshotsaturday (maybe more later with a little video as usual)#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Introducing the first 6 rooms in the game. You can already see where we are aiming, but at this moment, I'm not sure if it should be possible to build multiple rooms at once in one house. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu
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It was close, but more people voted for pixel art rather than comic style. I updated my tile-sets and added some options before recreating the world, and made everything more snazzy.#IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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The game was initially just an idea to show someone how to code, but as I started to like the concept and wanted to commit to it. But it is time to choose a style. I like to work with art from @craftpix_net , but it's a step away from the art that was intended at first.
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Still pondering the style of the game. What do you think, A (Pixelart) or B (Comic)? #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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So, that was quite a journey! It's still not perfect, but you can now drag, scroll and zoom into the scene. The problem was the water shader and its positioning. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Needed to rearrange the scenes and nodes to implement camera movement. I used this situation to rework the environment. So we now have a moon, some snazzy new clouds, a day-night cycle and a #FunnyBug #IndieGameDev #IndieGame #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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So⦠ramble on with the building process. I've switched to some bigger rooms and give the 'highrise' a more housish look. Not quite sure about the graphic style, but we'll get there.#ScreenshotSaturday #IndieGameDev #IndieGame #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Well, yesterday was a `depression day`, and today there was a lot to refactor, because of some struggles with the click events. So I needed to change the room-place management to a state machine. #IndieGameDev #IndieGame #gamedevelopment #indiedev #Godot #Pirate #Cthulhu
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Tomorrow, there will be some shader work to do to visualise the process of the build, and of course, you will need to spend the resources. I'm also considering an outer frame for the rooms to give them a more or less house-like look.
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After rewatching the concept and some settled changes, I implemented the 'build a room' process. Well, not the entire room, but a frame in a certain quality. This will define the next steps of placing interiors that require a corresponding grade.
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It's been a while⦠and maybe I will tell the story behind all the kerfuffle. But, we're back. For reasons, I've decided to switch to the pirate game. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot #Pirate #cthulhu #steampunk
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Another 'That went in an absolutely different way than planned' Day β but instead of 'mounting the weapons, I've overhauled the garage to give a better overview of the parts of the ship. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot
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Yeah - finally, you can see the cost of a card and also determine whether it can be activated. Next will be mounting the weapons in the right place and activating them after playing the related card. #IndieGameDev #IndieGame #gamedevelopment #gamedev #indiedev #Godot
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We're nearing the next milestone. From proof of concept to proper handling with the help of an Event-, Game-, and Controller Manager. Er, yes, and killing some minor bugs π And you get the idea of a new scene in between #IndieGameDev #gamedevelopment #gamedev #indiedev #Godot
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Not what I had intended for the weekend, but I take it π. You can now race your custom ship, and the canyon track has also undergone a slight update to fit the size β and so I adjusted the colours, too π #IndieGameDev #IndieGame #gamedev #indiedev #Godot #ScreenshotSaturday
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