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SRQ Studio Profile
SRQ Studio

@SrqStudio

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Following
276
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Statuses
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SRQ Studio — browser-based RPG / Strategy / Quest game editor Tool for storytellers, worldbuilders, and indie devs. https://t.co/zCGlyDI9h6

Joined May 2025
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@SrqStudio
SRQ Studio
1 month
I'm building a browser-based platform for creating 2D Strategy/RPG/Quests games with tools for modes, terrains, characters, battles, quests, dialogues and much more. Follow for updates!.Pre-alpha demo: (saves locally).#indiedev #gamedev #gameengine #game.
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@SrqStudio
SRQ Studio
2 days
Just added status effects to the engine!.Bleed, poison, stun, slow and haste are now fully functional. More depth, more tactics. Let the battles get interesting. #indiedev #gamedev #gameeditor #indiegamedev #rpgdev #gametools
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@SrqStudio
SRQ Studio
2 days
Added a full parry/dodge/block system to the editor. #indiedev #gamedev #gameeditor #indiegamedev #gametools #game
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@SrqStudio
SRQ Studio
3 days
Added a full parry/dodge/block system to the engine. Each action has clearly defined timing windows. It can be global and per character. Core combat logic now supports reactive defense mechanics. #indiedev #gamedev #gameeditor #indiegamedev #gametools #game
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@SrqStudio
SRQ Studio
15 days
Just added projectiles to 2D Map Mode and expanded battle logic!.Most core features are now in place — time to clean things up and focus on performance & optimization. Wish me good luck!.#indiedev #gamedev #gameeditor #indiegamedev #gametools #game
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@SrqStudio
SRQ Studio
16 days
Just added Projectiles!. Right now it supports only 2 types and works exclusively in Platformer Mode, but I’m planning to bring it into every other mode very soon. Let me know what you think!. #indiedev #gamedev #gameeditor #indiegamedev #gametools #platformer
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@SrqStudio
SRQ Studio
17 days
Just added Battles to Platformer Map Mode!.You can now fight directly in Platformer Map Mode – it's still basic for now, but much more is coming. Excited to push this further – what do you think?.#indiedev #gamedev #gameeditor #indiegamedev #gametools #platformer
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@SrqStudio
SRQ Studio
18 days
Just added a new Map Mode — Platformer! .It's fully mixable with previous 2D map Mode and province Mode. Let me know what you think . #indiedev #gamedev #gameeditor #indiegamedev #gametools #platformer
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@SrqStudio
SRQ Studio
19 days
Now featuring multiple battle modes: .* Turn-Based (JRPG-style) .* RTS Auto – World Map .* RTS Auto – New Map .* Strategy Grid Turn-based .* Platformer Combat . #indiedev #indiegamedev #gamedev #gametools #gamedevtools #game
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@SrqStudio
SRQ Studio
19 days
Just added a brand new Battle Mode — Platformer!.Part of a much bigger update — stay tuned for more!.Let me know what you think.#indiedev #gamedev #gameeditor #indiegamedev #gametools #platformer
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@SrqStudio
SRQ Studio
21 days
Just added Abilities to Battle Modes — plus dynamic backgrounds!.Let me know what you think . #indiedev #gamedev #spriteeditor #animationtools #gameeditor #indiegamedev #gametools
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@SrqStudio
SRQ Studio
22 days
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@SrqStudio
SRQ Studio
22 days
Animations are expanding! Started adding them to other Battle Modes — it’s getting lively. Curious to hear your thoughts . #indiedev #gamedev #spriteeditor #animationtools #gameeditor #indiegamedev #gametools
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@SrqStudio
SRQ Studio
23 days
Just added sprite & animation support to Character, Object, and Ability Editors! So core part of Effects is ready. It’s coming alive little by little. Take a look — curious what you think. #indiedev #gamedev #spriteeditor #animationtools #gameeditor #indiegamedev #gametools
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@SrqStudio
SRQ Studio
25 days
New video showing progress on animations. Let me know what you think! . #indiedev #indiegamedev #gamedev #gametools #gamedevtools #game
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@SrqStudio
SRQ Studio
26 days
The last video was shot from too high above — so here’s another one, closer to the action. Let me know what you think!. #indiedev #indiegamedev #gamedev #gametools #gamedevtools #game
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@SrqStudio
SRQ Studio
26 days
Here's a short video showing the first animation tests in my sprite editor! It’s still early, but I'm happy with the progress so far. What do you think? . #indiedev #indiegamedev #gamedev #gamedevtools #game #gametools
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@SrqStudio
SRQ Studio
27 days
Today I made further progress on animations and sprites. Here's a screenshot — mostly a teaser again for now, but things are moving forward. #indiedev #gamedev #gameengine #game #gametools
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@SrqStudio
SRQ Studio
28 days
Today there is not much to show. But posting this as something like a teaser.#indiedev #gamedev #gameengine #game #gametools
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@SrqStudio
SRQ Studio
29 days
Finally added Audio files support to editor. Now adding sound is available for Triggers, Dialogues, MainMenu, Battles and some other places. #indiedev #gamedev #gameengine #game #gametools
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@SrqStudio
SRQ Studio
29 days
Added settings to each map, allowing to switch modes and views. Added "takeItem" and "giveItem" triggers. Improved map bounds and view rendering. #indiedev #gamedev #gameengine #game #gametools
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