sejong ☦
@SejongSsb
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Programmer // Gamer // Hobby Linguist // Orthodox Christian //
Joined July 2019
Here I show that there is nothing complicated happening in the training mode settings. No follow-up mashing, and just one input record. It's all one input sequence.
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Parry Option Select: Counter | Dashback Jump Gale Stab (Option selects can get pretty advanced thanks to initial dash input interrupts.)
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combine parry option select with nair OOS to make parry attempts safer
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Turns out counter can work against single-hit lingering moves, likely due to the counter having never interacted with a hitbox of a particular ID even though shield has
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countering on a plat is very good as a read against multi-hit up-airs
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this counter starts invulnerability on frame 4 which is tied with lucario for fastest traditional counter (excludes incineroar and joker whose counters start on frame 3)
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Blade Counter Labbing: counter from ledge -> knockdown -> full coverage blender -> sent offstage -> edgeguarding opportunity
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not thinking pt. 3 (feat. power thrust) insanely skewed risk:reward to get sent flying offstage by an edgeguarding character, even if it doesn't work on roll in
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I don’t think that everyone has to like a mod as it may not be their piece of pie but the levels of hatred that’s been said to mod creators is disrespectful. (1/4)
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Congratulations to @FS_Frozen for winning one of the biggest HDR brackets ever, Gigaton Hammer, out of 58 entrants! 1st - @FS_Frozen 2nd - @Jm1llions 3rd - hey 4th - @RexSoto_ 5th - @NickDistrict14 / @SickNanford_ 7th - @naptimehtx / @ProbablyJut Thanks for playing!
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Someone in the Toon Link discord asked me about the ZSS MU, so I dug around for footage of me vs ZSS. I ended up finding a recording setup vod with some matches between mawwwk and me. I got a neat clip, but then mawwwk respawns and hits me with some of the nicest ZSS stuff ever.
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