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Red Ten Games

@RedTenRoads

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Solo indie dev. Currently making PSP retro shooter in Zero Tolerance/Wolfenstein style. Steam: https://t.co/BLhih4eLq6

Serbia
Joined August 2020
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@RedTenRoads
Red Ten Games
1 month
#PitchYaGame #games Locum Tenens is a retro shooter heavily inspired by Zero Tolerance from Sega MD. 5 inventory slots, elevators, the need to kill all enemies on the floor (I added the feature I wanted the most back in the days - last enemies are highlighted on the map, levels
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@RedTenRoads
Red Ten Games
5 days
Installed Windows XP
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@RedTenRoads
Red Ten Games
5 days
If you use free libraries and ask for money for your game now you're "ripping other people's work". That's the most insane take I heard in 2025, I'm not even sure how to react.
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@RedTenRoads
Red Ten Games
6 days
I even have a screenshot but sources and APK are lost
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@RedTenRoads
Red Ten Games
6 days
Game indeed didn't work. Multitouch was crucial but didn't allow moving and shooting at the same time cause of some input bug.
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@RedTenRoads
Red Ten Games
6 days
I recall how I made a game for Android 4 back in the days. Nuance was ... I didn't have any android device. My phone ran Windows Mobile, Xperia X1. So I released it blindly. And gamedevs on a gamedev forum said that I'm not very smart. I bought the cheapest phone and tablet then.
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@RedTenRoads
Red Ten Games
7 days
To be honest I hate making settings menus and they hate me back. Work in progress #gamedev
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@RedTenRoads
Red Ten Games
7 days
And it's crazy to see your game on Metacritic to be honest
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@RedTenRoads
Red Ten Games
7 days
My game wasn't even released yet but they are ready already to sell the keys for it :D The worst part is they used AI for description instead of my original one.
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@RedTenRoads
Red Ten Games
7 days
Serbia looks like Dark Souls location again
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@RedTenRoads
Red Ten Games
7 days
3rd day of porting from PSP to PC. Sound, graphics (mostly) works. Even mouse somewhat works. #gamedev #psp
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@RedTenRoads
Red Ten Games
8 days
After having premium on Twitter for 1 month I can tell you it doesn't worth it
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@RedTenRoads
Red Ten Games
9 days
1 person voted for switch. No one else voted. I'm not sure how to process this information and what conclusions to make ¯\_(ツ)_/¯
@RedTenRoads
Red Ten Games
10 days
I'm porting the game to PC at the moment. Do you want the game on Switch? I researched the topic, with ~600 eur investment into the dev kit I will be able to port it. #gamedev
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@RedTenRoads
Red Ten Games
10 days
Reddit actually nice
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@RedTenRoads
Red Ten Games
10 days
OpenGL started to show picture. Still need to fix masks but took me Friday and Saturday to port the main graphics part from PSP to PC, sounds promising.
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@RedTenRoads
Red Ten Games
10 days
I'm porting the game to PC at the moment. Do you want the game on Switch? I researched the topic, with ~600 eur investment into the dev kit I will be able to port it. #gamedev
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@RedTenRoads
Red Ten Games
10 days
It starts with an error. Seeing an error is the most important step in any game development #gamedev
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@RedTenRoads
Red Ten Games
11 days
Thank you all who wishlisted my game. I really appreciate that.
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@RedTenRoads
Red Ten Games
11 days
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@RedTenRoads
Red Ten Games
11 days
Updated trailer. PSP release version of the game is uploaded to itch io: https://t.co/YiBu7Mdxjk Steam version is upcoming next month. Jumping into sleepless nights to port the game to PC. Yes, 2025 #PSP #shooter. It was a long rocky path to make it. 900 hours of development If
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@RedTenRoads
Red Ten Games
12 days
If someone would decide to make a retro console game, what system you would be the most interested in from the list. (I have limited amount of options in the poll so only 4)
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