Base Stats
Atk : 342
HP : 12103
Def : 765
38.4% Crit Damage
Arlecchino is an Onfield DPS that will juggle her own Health percentages up and down to deals damage.
Important tips before we start :
Bond of Life = BoL
BoL is a mechanic that gatekeep your HP where you need to heal the BoL amount before you can heal your HP.
Let's assume :
MORE BoL = less HP
RECOVER/CLEAR BoL = more HP
NORMAL ATTACK
If BoL amount is 30% or higher = gain pyro infusion + 40% pyro damage bonus.
When in this state : increase her NA damage. When she hits enemy with her NA during this state, she will CLEAR BoL by 5.5% each time she hits enemies.
SKILL
Dash and slash, after dash & slash, CLEAR any BoL and heal to that amount.
Enemies slashed : get BDD debuff.
BDD : pyro DoT that last 30s and hit 3 times per 3 seconds. Arle's Charged Attack to enemy with BDD will remove BDD on them + she GAIN BoL by 20%, max 4 times.
TALENTS
1 : Defeating enemy with BDD will GIVE BoL. The BoL amount depend on how many seconds the enemy stays alive with the BDD. There are 3 levels = 20%/25%/70% of max HP as BoL.
2 : every 100HP above 1000 give 1% resistance, max 20%.
3 : can only heal by herself @ battle.
She REALLY wants to have BoL above 30% to activate her buffs, make sure always have that criteria if you want to play her.
Start with skill > give BDD > charged atk > gain BoL > activate buffs > normal attacks > BoL reduced > charged attack again > BoL gained again > repeat.
THOSE ABOVE IS THE CASE if there are 4 ENEMIES getting BDD.
If there's only 1 enemy, you can only gain BoL once then.
The more enemies = more buff uptime possibility.
Less enemy = less buff uptime possibility.
You can bring any healer, she can't get healed during combat anyway, bennett will be good, furina will reduce her HP and you can't heal her, making her very squishy and lowering the max BoL amount.
Healer will be useless for their heal, we only see what they bring outside of it.
CORRECTION PART 2 :
Talents number 1 :
- Defeat enemy with BDD = GAIN BoL 70%.
- When cleared, BDD can have 3 stacks at max, each 3 seconds enemy with BDD = add 1 stack.
1 stack = 20% BoL gained
2 stack = 25%
3 stack = 70%
Primary combo when facing only 1 enemy/boss
Use skill > swap to other chara to do their stuffs > after 9 seconds switch back to Arle > Charged Attack > gains max stacks of Talent number 1, 70% BoL.
There's a potential for her to be used as an off field pyro applicator LMAO
BDD lasts for 30 seconds, it procs 3 times every 3 seconds.
If she can reapply pyro from that BDD mark, then there's an off field potential here for sure.
"How you gonna heal her if she can't get healed by her allies but enemies can damage her?"
Use her skill. It clears all BoL she currently have + HEALS her to that amount.
Example :
You have 70% BoL, use skill, BoL cleared, you heal 70% max HP.
She juggles her health because of BoL keep increasing and decreasing, not because she keeps gaining or losing her HP.
Her HP stays, only Health percentages changes because of BoL.
Ignoring the details, here's Arlecchino hyper summarized kit.
- Effect needs to be 30% for her to get buffed
- Skill effect, killing enemies marked by skill, using ult, and her BiS weapon will give effect
- normal attacking during effect will reduce effect by 5.5% each time.