I was realllly nervous (first time public speaking) but I'm so happy I went through with it. Had many amazing conversations with other devs afterward on the topic, and gained a ton of insight.
It was a great honor to speak at RDC22 last week! Shared thoughts on game design, the early user experience in Bee Swarm Simulator, and how it fosters curiosity in new players. You can check it out here:
#roblox
#beeswarmsimulator
@OnettDev
@SimplyZachyy
You did a wonderful job, Onett! Thank you for overcoming your worry of public speaking to share with us devs. We appreciate this help. Growing successful games is a win for all of us, bc it grows Roblox as a whole. You've helped tremendously. I learned a lot watching this!
@OnettDev
Every time I saw you made a point, I molded like “yup, uh huh, he does that very well!” Every aspect I noticed and I feel like the game has so many layers that keep it unique, bee swarm is the only roblox simulator that I feel like Is done right and just the perfect notes