@Nyte219
TF | Nyte
2 months
Hot take: I don’t think TODs are inherently bad design provided it follows these rules. - Hard to pull off - The character performing the TOD should be undertuned in some aspects - Combo doesn’t last too long (e.g a cutscene combo that lasts more than 15 secs)
17
2
17

Replies

@Nyte219
TF | Nyte
2 months
Hopefully the next smash game doesn’t completely remove this aspect from gameplay 😤
0
0
0
@Shaveh_
NVR | Andrés
2 months
@Nyte219 No they are just bad always sorry.
1
4
53
@Nyte219
TF | Nyte
2 months
@Shaveh_ You’re just a hater ong 😭
1
0
2
@HonorablyFX
Honorably
2 months
@Nyte219 ICs TODs included within the 15 sec rule ? i think they're hard enough to override it no ?
1
0
1
@Nyte219
TF | Nyte
2 months
@HonorablyFX it’s not a set rule but more of a guideline, I don’t think TODs rn are tastefully included in the game (luigi is way too easy to do combos with and so is kaz on fd)
1
0
1
@ABRhassan05
Hassan
1 month
@Nyte219 What?? Tods literally shouldn’t exist in smash because in invalidates two basic design mechanics in di and sdi. Luigi has a Tod but you can sdi so the Luigi has to guess/react for it to be true so it’s not so bad, kazuyas is horrible cause it’s true and easy 😭
2
0
4
@Nyte219
TF | Nyte
1 month
@ABRhassan05 I can’t believe you called kaz TODs easy compared to luigis lmfaoooo
2
0
4
@Galuna___
Aaron Galles 🍉
2 months
@Nyte219 I at least appreciate it's a hot take. Usually folks say hot take and then list off something mundane.
0
0
3
@GanonNice
Nice!
2 months
@Nyte219 I agree, and i think this is the opinion of most fgc players as well. heavy emphasis on the second point though, however next to impossible to accomplish in smash with its gigantic rosters
1
0
0
@Nyte219
TF | Nyte
2 months
@SoloJonesYT Anything is possible to be consistent with provided speed isn’t a big factor, hard to pull off means tight windows and high risk if you mess up the combo
2
0
1
@AJ0s1e
PALO | TicTac 🇵🇷🏳️‍⚧️
2 months
@Nyte219 nah tods r lame
0
0
1
@wifike2
Macka | wifike 🏳️‍⚧️🍥
2 months
@Nyte219 I think the opponent should actually have meaningful counterplay
0
0
0
@Doominik15
Doominik
2 months
@Nyte219 TODs are cool 😎
0
0
1
@RamsesDecrees
mCon | Ramses ➡️ CEO
2 months
@Nyte219 Hard to pull off meaning nobody can ever consistently do it or meaning it will take a year or so before people start consistently doing it
0
0
7
@Sykom614
SloTH
2 months
@Nyte219 Agree with this take
0
0
0
@TyroneYtpe
{YTP} Charles Poopydoodle
2 months
@Nyte219 So.... Kazuya ✅ Luigi ⛔ Peach ✅ Hero (😏) ⛔ C. Falcon ✅ Steve ⛔
2
0
0
@EyerisSSB
Eyeris
1 month
@Nyte219 hard to pull off is subjective bc for execution demons like u riddles jolt it just becomes muscle memory anyways and kills the opponent
0
0
1
@nowaysham
sham 🍉!!
1 month
@Nyte219 making a TOD character is just, a bad idea in general especially in platform fighters esp bc the vast majority of the time there is very minimal counterplay once hit by the combo starter
1
0
5
@K0_Mitch
Ner0
1 month
@Nyte219 Heavy disagree because the issue with a character having a TOD is that it becomes entirely what the character will centralise on no matter how good or bad their other tools are and it will make the playstyle much much much more shallow
1
0
0