@MV_Raffa
Raffaele Picca aka. Picster
1 year
I just finished on my #GodotEngine 4 indirect illumination demo! Finally 😅 Now I need to wrap up the repo and people interested can check out the project themself! ❤ And I need to try it on my Steam Deck tommorrow 🤩 Thanks to @WhatInTheSound for the sfx!
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@MV_Raffa
Raffaele Picca aka. Picster
1 year
@WhatInTheSound I also uploaded the video to YouTube, in case Twitter pukes all over the video quality 🙈
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@NickGenFailed
Nicknamegeneratorfailed
1 year
@MV_Raffa @WhatInTheSound This looks great, I'd love to check it out in the engine. Setting up shadows particularly with light is a struggle every project so I'm curious how this looks from a close up! :)
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@MV_Raffa
Raffaele Picca aka. Picster
1 year
@NickGenFailed @WhatInTheSound Yes, light is still a bit of a challenge. But it already improved a TON since the earlier 4.x versions
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@BhanosTD
BhanosTheDestroyer
1 year
@MV_Raffa @WhatInTheSound Real time Global Illumination just makes everything way better. It's nice that many engines are now adding it as something out of the box
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@MV_Raffa
Raffaele Picca aka. Picster
1 year
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@JuanManuelCos16
Juan Manuel Costello 🇦🇷
1 year
@MV_Raffa @WhatInTheSound Awesome work, is the realeased to download the scene??
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@MV_Raffa
Raffaele Picca aka. Picster
1 year
@JuanManuelCos16 @WhatInTheSound Not yet, today I was too busy enjoying the sun. Tomorrow it is then!
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@MunirMerei
Munir Merei
1 year
@MV_Raffa This turned out great my friend. I'm glad to be able to create the most important aspect in any successful project. The soundtrack. For more projects, cheers!
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@Mc_Hox
Hox
1 year
@MV_Raffa @WhatInTheSound this really needs a toggle for the fog lol, or at least turn it way down
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@gaschneidr
Gabriel Schneider
1 year
@MV_Raffa @bramreth @WhatInTheSound This is incredible! Can't wait for the repo release
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