Ha, managed to rescue the project - with thousands of errors in the background and no working particle systems, but hey π
So here it is, in-editor in
#GodotEngine
4
I really just want to try how far I could push it, not doing any engine dick-contest π€£
#GameDev
#IndieDev
@Siddharth_Roy12
Because of Godot - but the car is not a game asset, it has 3.5mil Tris. And there's also some weird error in the console, so this performance is not representative.
@MV_Raffa
@Akien
I wonder if the 4.x series will get something akin to nanite eventually and use it along with auto lod. Great work btw! Also canβt wait for Godot 4.0 stable to see what it can really do with errors lol