@MV_Raffa
Raffaele Picca aka. Picster
3 years
Ha, managed to rescue the project - with thousands of errors in the background and no working particle systems, but hey πŸ™ˆ So here it is, in-editor in #GodotEngine 4 I really just want to try how far I could push it, not doing any engine dick-contest 🀣 #GameDev #IndieDev
3
13
113

Replies

@reactoverflow
Cyberchad
3 years
@MV_Raffa This looks gorgeous but why it has very low fps? Is it because of recording software or Godot 4?
1
0
2
@MV_Raffa
Raffaele Picca aka. Picster
3 years
@Siddharth_Roy12 Because of Godot - but the car is not a game asset, it has 3.5mil Tris. And there's also some weird error in the console, so this performance is not representative.
0
0
4
@MV_Raffa
Raffaele Picca aka. Picster
3 years
@cucoogames Thanks a lot!
0
0
1
@ABoringLadder
Dustin Hitzing
3 years
@MV_Raffa @Akien I wonder if the 4.x series will get something akin to nanite eventually and use it along with auto lod. Great work btw! Also can’t wait for Godot 4.0 stable to see what it can really do with errors lol
1
0
1
@OzzRC0
ozz
3 years
@MV_Raffa Automatic follow. Amazing piece of work.
0
0
1