Lucas Martinic
@lucas_martinic
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Award-Winning XR Creative Technologist Co-Founder of Present Futures
Berlin, Germany
Joined March 2017
Today, we are open-sourcing Hunyuan World 1.1 (WorldMirror), a universal feed-forward 3D reconstruction model. πππ Β While our previously released Hunyuan World 1.0 (open-sourced, lite version deployable on consumer GPUs) focused on generating 3D worlds from text or
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Gemini is capable of exploring and finding components in game objects through GUID within a Unity project. I haven't seen this before, and it's really cool. It allows it to "jump out" of the codebase and understand the relationships at a gameObject/components level!
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Last day of Venice Immersive today. It's really mind-blowing what creators are presenting here this year. I've seen amazing integrations of mixed reality, colocated multiplayer, gaussian splats, AI, new headsets, beautiful graphics, huge productions, and great stories being told.
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Skip the lengthy AI model training and ππππππ (ππ₯π¦π¨π¬π) ππ―ππ«π²ππ‘π’π§π for your @Meta Quest app! π You asked for it. We built it! The most effortless πππ«π¨-ππ‘π¨π πππ£πππ πππππππ’π¨π§ ππ’π - powered by @Microsoft Florence-2, running on @unity
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11/100 "What if you could rewind what you see?" #XR #Unity #Quest #Meta #VR #PresentFutures #CameraAccess #PCA
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SXSW 2025βs XR showcase pushed the limits of immersive storytelling, featuring award-winning VR, AR, and MR experiences, from haptic empathy-driven VR to large-scale dome projections.
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I love XR and developing on my Quest, but these predatory practices are why many developers end up hating Meta and giving up on XR. It doesn't take much to attribute where inspiration came from, it's all we ask. 2/2
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Using a custom built slide projector and slides to trigger the different sections of the archive giving the experience a special sense of physicality.
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We built an interactive Mixed Reality archive that explores Chloe's extensive documentation of Singapore's 50th anniversary from 10 years ago.
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We WON! Reflections of little Red Dot, the project that @chloeyenlinglee and I were presenting at @sxsw won the XR competition this year!
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Carterian vs. spherical noise. Under the hood is the same multi-octave Perlin noise, but the scrolling inputs are Cartesian coordinates vs. spherical coordinates. #MudBun #MadeWithUnity #GameDev #VFX
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Japanese pianist Hiromi Uehara performing βBalloon Popβ with Adam OβFarrill on trumpet, Hadrien Feraud on bass and Gene Coye on drums live at Blue Note Tokyo.
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I'm like really really excited to go to @mitrealityhack again this year, because this time instead of mentoring, I will be *hacking* for the first time, which is something I have always wanted to do since I started in XR. I can't wait to meet new people as excited about building
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2024 was quite a year. My dad passed away on January 1st, and for a while, I needed to slow down while I felt the world was still moving fast around me. When I found an old video I recorded of a prototype with a time mechanic and decided to post it, I was impressed to see the
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