Much of what the industry sells is power fantasies for the consumer to enjoy playing the role of what is, in our reality, the oppressor.
But dealing with the realities of this oppression might ruin the fantasy, and raise challenging "political" questions - hence, whitewashing
this statement from the bodycam game is telling in how it aligns perfectly with the rest of the industry, not how it differs from it
"avoid undesirable topics such as discrimination, racism, violence against women & minorities"
"no manichean take" (bothsidesism)
The result is that what is simply judged most easy and least risky is to produce games that justify the status quo, celebrate its beneficiaries, and makes the audience "rehearse" the logic of the system free of any of its actual contradictions