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Magdalena
@Intervain
2 years
loving the skin shader here... Unity definitely stepping it up... interesting
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Gio Nakpil
@GioNakpil
2 years
@Intervain
Not very long ago, this level of realism was only possible through offline renders. Damnnn, this looks awesome.
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Magdalena
@Intervain
2 years
@GioNakpil
are you saying we're old haha?🤣
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Jeryce Dianingana
@JeryceDia
2 years
@Intervain
I THOUGHT IT WAS A PHOTO MAGDALENA
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Magdalena
@Intervain
2 years
@JeryceDia
yeah impressive stuff
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M. Jomaa
@JomaaDesign
2 years
@Intervain
Is it the standard hdrp shader?
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Magdalena
@Intervain
2 years
@Dogepainter
an updated version I'm guessing... available in a couple of months according to them but yeah 'Enemies uses the entire feature set of Unity’s High Definition Render Pipeline (HDRP)'
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Jared Krichevsky
@Monstermash042
2 years
@Intervain
Whoaaa.
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Lars Bundvad-Åmodt
@LBundvad
2 years
@Intervain
Fucking hell. Get in the bin, Unreal :D
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blauereiter
@blauereiter
2 years
@Intervain
Crazy good. So excited for future game titles that will showcase these.
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Guillaume Thimus
@GThimus
2 years
@Intervain
I'm sure the lighting is for nothing! ;) So hard to judge textures in general, but a higher render always help to make you more confident!
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Will "celery" Granda
@celeryslice
2 years
@Intervain
jesus wtf. almost terrifying how good that looks.
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Fritz Valencia 🥷
@fritzisonfire
2 years
@Intervain
I wish there were a lot more tutorials available on how to setup these kinds of characters in unreal or unity.
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justinbarrett
@justinb75631302
2 years
@Intervain
@cybereality
unsure about that...put two or three unique characters like this together in an open world and see how it goes???
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Adam Kalimi
@AdamKalimi
2 years
@Intervain
This is incredible
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Willi Goen
@willigoen
2 years
@Intervain
This unity? Wow
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Jacarérme🐊
@Jacarerme
2 years
@Intervain
@ELIANT_ELIAS
Could a game realistic have more than one character on screen with this level of detail, ingame?
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HenryQ Productions LLC
@henryqprodllc
2 years
@Intervain
@ShifallyR
@ShifallyR
Whoa Shifally, that’s really good! Are you using a lot of lighting on that pic?
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