@Intervain
Magdalena
2 years
loving the skin shader here... Unity definitely stepping it up... interesting
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@GioNakpil
Gio Nakpil
2 years
@Intervain Not very long ago, this level of realism was only possible through offline renders. Damnnn, this looks awesome.
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@Intervain
Magdalena
2 years
@GioNakpil are you saying we're old haha?🤣
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@JeryceDia
Jeryce Dianingana
2 years
@Intervain I THOUGHT IT WAS A PHOTO MAGDALENA
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@Intervain
Magdalena
2 years
@JeryceDia yeah impressive stuff
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@JomaaDesign
M. Jomaa
2 years
@Intervain Is it the standard hdrp shader?
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@Intervain
Magdalena
2 years
@Dogepainter an updated version I'm guessing... available in a couple of months according to them but yeah 'Enemies uses the entire feature set of Unity’s High Definition Render Pipeline (HDRP)'
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@Monstermash042
Jared Krichevsky
2 years
@Intervain Whoaaa.
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@LBundvad
Lars Bundvad-Åmodt
2 years
@Intervain Fucking hell. Get in the bin, Unreal :D
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@blauereiter
blauereiter
2 years
@Intervain Crazy good. So excited for future game titles that will showcase these.
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@GThimus
Guillaume Thimus
2 years
@Intervain I'm sure the lighting is for nothing! ;) So hard to judge textures in general, but a higher render always help to make you more confident!
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@celeryslice
Will "celery" Granda
2 years
@Intervain jesus wtf. almost terrifying how good that looks.
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@fritzisonfire
Fritz Valencia 🥷
2 years
@Intervain I wish there were a lot more tutorials available on how to setup these kinds of characters in unreal or unity.
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@justinb75631302
justinbarrett
2 years
@Intervain @cybereality unsure about that...put two or three unique characters like this together in an open world and see how it goes???
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@AdamKalimi
Adam Kalimi
2 years
@Intervain This is incredible
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@willigoen
Willi Goen
2 years
@Intervain This unity? Wow
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@Jacarerme
Jacarérme🐊
2 years
@Intervain @ELIANT_ELIAS Could a game realistic have more than one character on screen with this level of detail, ingame?
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@henryqprodllc
HenryQ Productions LLC
2 years
@Intervain @ShifallyR @ShifallyR Whoa Shifally, that’s really good! Are you using a lot of lighting on that pic?
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