IEEE SeGAH
@IEEESeGAH
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51
At the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies.
Rio de Janeiro, Brazil
Joined August 2024
📢#SeGAH26 is taking place in Rio de Janeiro, Brazil, between the 29th and 31th of July, at the Fluminense Federal University Institute of Computing!📢 The deadline for your paper submission is Jan 30,2026!📃 See our website for more information:
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KeyNote: Purposeful Play: Community-Engaged by Design. Professor Sylvester Arnab from Coventry University delivered a keynote titled “Purposeful Play: Community-Engaged by Design.” He shared valuable insights and projects exploring the concept of “play” behind game.#SeGAH25
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Welcome Talk Delivered by Dr. John Henry and Prof. Nick Brook, Vice-Chancellor (Research) at Manchester Metropolitan University. We warmly welcome researchers to join us #SeGAH25 for an exciting 3-day programme, featuring discussions on the use of game tech across domains.
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We're two days away from the start to #SeGAH25! Join our Discord using the link in the email you have been sent, and join us for an overview of the conference, where to go, what to do and what to eat, at 3pm BST. Send us a DM if you are attending and need a link to our server.
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This time next week we'll be getting started with #SeGAH25! Make sure to connect with us on Discord using the invite link we have sent by email. We will be providing an information session on Discord to answer questions just like those on the 4th of August at 3pm BST.
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ℹ️ Registered for #SeGAH25? Keep an eye on your emails for important information including an invitation to our Discord server and instructions on how to make your food selections for the conference dinner! 🍽️
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📃We are pleased to announce that our programme has now been finalised and released! Use the following link to find out what exciting events and talks are happening this year!
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Nicolas helps to develop VR activities for cognitive training and monitoring. He handles data analysis, visualization, and scientific documentation. His research interests include neurotechnology and the use of VR for clinical cognitive health applications. 4/4
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He led brain connectivity research at the Champalimaud Foundation, pioneering methods combining optogenetics and electrophysiology. His work has been published in high-impact journals. 3/4
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Nicolas is the Lead Neuroscientist at Virtuleap, where he oversees R&D at the intersection of neuroscience and virtual reality. With over 20 years of experience, Nicolas holds a Ph.D. in Neuroscience focusing on aging and neurodegeneration in neuronal plasticity. 2/4
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We are finalising our programme arrangements and will be circulating the information on our programme in the coming days! In the meantime, we are announcing our sixth and final keynote speaker, Nicolas A. Morgenstern! 1/4
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📃Accepted for publication? Please visit our submissions page guidelines and our presentation and poster templates! https://t.co/4aguHUNkOn. We have also updated the page with See our page for more information as well on cheaper hotel rates in partnering hotels in Manchester! 🏨
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@dingstweets His PhD thesis looked into the unwritten norms of gaming. He remains incredulous that a youth of board gaming and dungeon keeping should have amounted to something in the end. 7/7
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@dingstweets He holds an M.A. in comparative literature, communication research and psychology from Münster University, and a Dr. phil. in media studies from Hamburg University, supported by a grant of the Hamburg Federal Initiative of Research Excellence. 6/7
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@dingstweets He is founding Editor-in-Chief of the journal ACM Games: Research & Practice, founder and organizer of the Gamification Research Network, and co-editor of The Gameful World (MIT Press, 2015). 5/7
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@dingstweets He holds a Chair at the Dyson School of Design Engineering at Imperial College London, and is founder and principal of the design agency coding conduct, working for clients including the BBC, BMW, Deutsche Telekom, Greenpeace, KLM, Novartis, Otto Group, RoX Health, and more. 4/7
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@dingstweets He is broadly interested in how code shapes conduct: how software and games pervade everyday life, and what ramifications this holds for individuals, communities, ethics, and design. 3/7
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@dingstweets Sebastian is a is a translational designer/researcher working on wellbeing-driven experience design: creating motivating experiences that support human flourishing, often with games and play. 2/7
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📢We are thrilled to announce our fifth keynote speaker for this year's conference, Professor Sebastian Deterding! (@dingstweets) 1/7
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