@GoogleDeepMind
Google DeepMind
8 months
Introducing MuJoCo 3.0: a major new release of our fast, powerful and open source tool for robotics research. πŸ€– πŸ“ˆ GPU & TPU acceleration through #JAX πŸ–ΌοΈ Better simulation of more diverse objects - like clothes, screws, gears and donuts πŸ’‘ Find out more:
17
305
1K

Replies

@TribalIdeas
David White 🌟
8 months
@GoogleDeepMind @stevenuecke That's great news, can't wait to see the advancements in robotics research!
0
0
0
@Neiluss_
Neil ⚑
8 months
@GoogleDeepMind this is awesome!!!
1
0
0
@genericaf123
Generic AF
8 months
@GoogleDeepMind I have no idea what MJX or TPU’s means but dang! It’s exciting for sure!
0
0
4
@_7carlosz_
7carlosz
8 months
@GoogleDeepMind ☝️
0
0
0
@Ken55172479
Ken
8 months
@GoogleDeepMind It’s so cool
0
0
1
@ArtsolitNox
Ori ~α—œΛ¬α—œγ€œβ™‘ β€” e/acc
8 months
@GoogleDeepMind I wanna learn it, but I hope google doesn't discontinue it.
0
0
1
@MasoudMaani
ΞœΞ›Ξ›NΞ™
8 months
@GoogleDeepMind this is impressive for the love of Google put these innovations into production
0
0
5
@GetSmartGPT
SmartGPT
8 months
@GoogleDeepMind Congrats. Keep innovating!
0
0
0
@lucidx860
Ahilan Palarajah
8 months
@GoogleDeepMind How long does it take without MJX? (2.3.7 vs. 3)
1
0
0
@Golden70961414
Gold
8 months
@GoogleDeepMind I hate deepmind. You're good but you just hide yourself. You know deep in your mind that your good. Maybe even better than open ai but always hiding behind the curtain called "Google".
0
0
0
@GovindarajanDa8
Govindarajan Dakshinamurthy
8 months
@GoogleDeepMind Robotic action defended to see the dynamic of zeroing section of tech patrician but not standardization of the world life of future mechanical its true of my climate change i am Govindarajan Dakshinamurthy india at chennai city
0
0
1
@nacentt_
nacentt
8 months
0
0
1
@DibblaX
Dibbla πŸ¦–
8 months
@GoogleDeepMind quick question. Is mujoco now support parallel environment on GPU like Isaac gym?
1
0
2
@eduardo98m
エドγ‚₯をルド
8 months
@GoogleDeepMind A little bit sad that the heightfield feature is not yet supported I guess it has to do with the use of many heightfields across parallel environments. It might be wiser to do as Nvidia's with Isaac Gym where a single heightfield is used for all the environments.
0
0
1