@GamesRadar
GamesRadar+
4 months
EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea"
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Replies

@thegaminglot
The Gaming Lot
4 months
@GamesRadar ceo blames busy games release schedule, former dev blames it being single player ever considered it didn't sell because it wasn't very good ? think i might have solved this mystery !
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@NormalFnGuy
Normal People
4 months
@GamesRadar Marketing failed you - not the genre Nobody knew about it nor did anyone I saw stand out. That's what was a truly awful idea.
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@Memhisk
memhisk
4 months
@GamesRadar cringe dialogue will do no good to your game
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@RaySpace07
斬奪 RS07 ドライブクラブ 🍋
4 months
@GamesRadar What was an awful idea was the game's absurd concept for a magic-based Call of Duty with a lame setting on top of it. BioShock Infinite sold over 15M copies lifetime, being a story-based AAA singleplayer shooter.
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@Raith_Sienar
Raith Sienar
4 months
@GamesRadar I wanted a cool high quality first person wizard game where you did cool creative shit with magic like combine spells for new effects, and other shit. We got an unoptimized over budget FPS with the "spells" just being various guns. No creativity, nothing interesting, just guns
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@wytefangs
Wytefangs World
4 months
@GamesRadar Ah... more garbage reporting from a terrible site. Immortals of Aveum was a great game and still is. Please hire smarter people, thanks!
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@Shrouded_Gaming
Shrouded Gaming
4 months
@GamesRadar Wait, this game came out? I think marketing may have been the problem here.
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@firecrakcer001
Firecrakcer
4 months
@GamesRadar I never heard of this game until now, so something tells me the marketing is what killed it.
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@rightofmidnight
Pamela E.
4 months
@GamesRadar It is not good when it being a flop is the first time I as a gamer (tho not one who seems game news) has heard of this game.
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@Niborg2
Plutonium_Niborg
4 months
@GamesRadar First time I've ever heard of it. What did you waste marketing money on.
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@twiskal
Twiskal
4 months
@GamesRadar I would have bought it just for the sake of cool looking magic, if I had known it existed.
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@PsycoNoobKiller
Nathan
4 months
@GamesRadar Art direction and mechanics sucked.
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@Rise11151
Rise
4 months
@GamesRadar 125 million if it was on Medal of honor it could be more successful
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@Plasmaposting
Halo Plasmaposting
4 months
@GamesRadar I've literally never heard of this game until today when everyone is saying it flopped because it's single player. Maybe you need to actually tell people about your game if you want them to buy it?
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@fknrdcls
Adam
4 months
@GamesRadar Thats AA quality at best.
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@oliver_drk
Oliver Darko
4 months
@GamesRadar I gently disagree. Judas is also an AAA singleplayer shooter and people are hyped.
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@spartane69
Spartane69
4 months
@GamesRadar Not an awful idéa if executed and developped properly, just look at BG3, in what way BG3 is in today games standart, the game/plot/gameplay was just poorly executed, that's it, stop blaming it on season/battlepass and other bullshit "standart" of today industry.
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@Tactica12345
Elay
4 months
@GamesRadar I don't think that being a shooter is the reason for it to not reach success it's just that by the reviews and gameplay that I've seen it looks underwhelming in some elements while trying to be this huge AAA game whice maybe ie shouldn't have been.
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@JayShepardxN7
Jay
4 months
@GamesRadar Make a good game and people will support it. I commend them for taking a risk with this one and attempting something new but let's be honest, it wasn't a blockbuster.
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@Firebreather452
Firebreather451
4 months
@GamesRadar But it wasn't actually. We need those games to be made. The key is to find the right business model and budget
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