David Ville
@ElDavidVille
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Technical Artist @RobotoGames . Cofounded @Fuimos_Nosotros . Tech Art @DavilleTechArt https://t.co/rI6bdvLuRT
Mexico
Joined February 2010
If the original artist SpaceDev1 were my student, this is how I would have reviewed their work. ๐ Thanks SpaceDev1 for sparking a great conversation among artists online, and keep up the good work. ๐
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Artist show your most popular work. ๐ด ๐๐๐๐๐ ๐ฟ๐๐ ๐ฝ๐๐ ๐ธ๐๐๐
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bro packaged math and programming into a game and 1000s of people are playing it on steam. this looks so cool ๐คฏ
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๐ With water VFX, it's good to remember that if not contained, water wants to break up into countless drops. Read up on what characteristics make the water wet in our blog post: https://t.co/vmHU5z1a2m
#vfx #realtimevfx #rtvfx
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Epic Games' Technical Artist Zeshi Chen, who worked on Fortnite, shared an alternative approach to creating a fake opaque material in UE5 inspired by Emma Frost's diamond skin. Here's how it's done: https://t.co/rB6M0BFy0R
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How to make a Desktop Overlay Game in Unity 6 ๐คฉ Please vote for me in the Unity Awards โค๏ธ https://t.co/glUc4OT17D
#UnityTips #Unity2D #UnityAwards #GameDev
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This graph is crucial for UE5 developers! I've heard people complain way too many times about the use of Nanite as a "lazy" alternative to LODs, because it has an impact on performance. First of all, LODs need a TREMENDOUS amount of work to be performant. Not just creating them,
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#UnrealEngine Vite : Upcoming update that adds #UE3 style BlinnPhong #shader model. Useful for either stylistic choice or #performance as it's really cheap (can be used in lods) by @andkalysh #rendering #graphics #gamedev
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Compartan el talento mexicano, hoy toca al de mi equipo.
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did you know: i have a page on my website breaking down a bunch of the shader techniques that i use almost daily
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๐ญ If you ever struggled with weight painting complex or dense meshes in Blender, I just released a new tutorial for you. ๐ค ๐ https://t.co/0r7MwFfreV
#Blender #P2design #B3D #animation #rigging
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Weโre thrilled to announce our new project Drownlight! A survival city builder set in a world swallowed by the ocean, where the last survivors gather around a solitary lighthouse, their final beacon of hope. ๐ Watch the announcement trailer and wishlist the game now! โญ๏ธ
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You not only get a 3D model, You capture the moment๐ #PortalCam 2min scan in portrait model #LCCStudio v1.9.1 39min processing #XGRIDS #3DGS #GaussianSplatting #RadianceFields #realitycapture #spatialcamera #birthday #memories #3dscanning
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Technical Artist Julian Bragagna recreated a realistic cobblestone pattern using Houdini. More from the artist: https://t.co/T50OS7Si2K
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๐ง Block-in paves a way for your final effect to feel punchy and satisfying. From working with reference to block-ins, to the final effect and kitbashing: see what you learn in a 4-week workshop dedicated to mastering VFX timing with us! https://t.co/fP28tZ0YVl
#vfx #realtimevfx
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