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David Ville Profile
David Ville

@ElDavidVille

Followers
413
Following
24K
Media
126
Statuses
4K

Technical Artist @RobotoGames . Cofounded @Fuimos_Nosotros . Tech Art @DavilleTechArt https://t.co/rI6bdvLuRT

Mexico
Joined February 2010
Don't wanna be here? Send us removal request.
@Sykosan
Sykosan
10 days
If the original artist SpaceDev1 were my student, this is how I would have reviewed their work. ๐Ÿ˜Š Thanks SpaceDev1 for sparking a great conversation among artists online, and keep up the good work. ๐Ÿ‘
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@YUDHO_XYZ
YUDHO
13 days
Artist show your most popular work. ๐Ÿ”ด ๐–€๐–“๐–‰๐–Š๐–— ๐•ฟ๐–๐–Š ๐•ฝ๐–Š๐–‰ ๐•ธ๐–”๐–”๐–“
@asianfissureman
fishman
15 days
Artists show your most popular work. It's this one somehow
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@Hesamation
โ„ฮตsam
13 days
bro packaged math and programming into a game and 1000s of people are playing it on steam. this looks so cool ๐Ÿคฏ
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@ginyoagoldie
ginyoagoldie
17 days
the math behind blend modes
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@VFXApprentice
VFXApprentice
17 days
๐ŸŒŠ With water VFX, it's good to remember that if not contained, water wants to break up into countless drops. Read up on what characteristics make the water wet in our blog post: https://t.co/vmHU5z1a2m #vfx #realtimevfx #rtvfx
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@80Level
80 LEVEL
18 days
Epic Games' Technical Artist Zeshi Chen, who worked on Fortnite, shared an alternative approach to creating a fake opaque material in UE5 inspired by Emma Frost's diamond skin. Here's how it's done: https://t.co/rB6M0BFy0R
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@SunnyVStudio
Sunny Valley Studio
18 days
How to make a Desktop Overlay Game in Unity 6 ๐Ÿคฉ Please vote for me in the Unity Awards โค๏ธ https://t.co/glUc4OT17D #UnityTips #Unity2D #UnityAwards #GameDev
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@OverJumpRally
Over Jump Rally
20 days
This graph is crucial for UE5 developers! I've heard people complain way too many times about the use of Nanite as a "lazy" alternative to LODs, because it has an impact on performance. First of all, LODs need a TREMENDOUS amount of work to be performant. Not just creating them,
@3DCenter_org
3DCenter.org
21 days
Percentage of Steam users by GPU performance https://t.co/ubSaDSgQ98
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@theredpix
TheRedPixel
24 days
#UnrealEngine Vite : Upcoming update that adds #UE3 style BlinnPhong #shader model. Useful for either stylistic choice or #performance as it's really cheap (can be used in lods) by @andkalysh #rendering #graphics #gamedev
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@Thirdworld_Prod
ThirdworldProductions Mexican Entertainment System
26 days
Compartan el talento mexicano, hoy toca al de mi equipo.
@nexindie
Next Indie
27 days
Surreal 3D platformer 'AM Archaic Memories' gets a new trailer. Steam page: https://t.co/jpaHYizhEO
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@bobacupcake
rob!! ๐Ÿฉต๐Ÿฉท๐Ÿ’œ
29 days
did you know: i have a page on my website breaking down a bunch of the shader techniques that i use almost daily
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@GandA_BoardGame
ใ•ใ‚“ใ”
29 days
่ฉฆใ—ใซ่‰ใจ่Šฑใ‚’็ฝฎใ„ใฆใฟใŸ #RPGBakin
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@pierrick_picaut
Pierrick Picaut
29 days
๐Ÿ˜ญ If you ever struggled with weight painting complex or dense meshes in Blender, I just released a new tutorial for you. ๐Ÿค— ๐Ÿ‘‰ https://t.co/0r7MwFfreV #Blender #P2design #B3D #animation #rigging
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@rushilshah_x
rushilshah
1 month
Using the blur trick for optical alignment
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@Crytivo
Crytivo
1 month
Weโ€™re thrilled to announce our new project Drownlight! A survival city builder set in a world swallowed by the ocean, where the last survivors gather around a solitary lighthouse, their final beacon of hope. ๐ŸŒŠ Watch the announcement trailer and wishlist the game now! โญ๏ธ
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@XGRIDS_OFFICIAL
XGRIDS
1 month
You not only get a 3D model, You capture the moment๐ŸŽ‚ #PortalCam 2min scan in portrait model #LCCStudio v1.9.1 39min processing #XGRIDS #3DGS #GaussianSplatting #RadianceFields #realitycapture #spatialcamera #birthday #memories #3dscanning
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@victormustar
Victor M
1 month
State-of-the-art?
@victormustar
Victor M
1 month
New: Qwen-Image-2509-MultipleAngles. Very solid model and probably a lot of creative use cases to find with it. โฌ‡๏ธ Free demo available on Hugging Face
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@80Level
80 LEVEL
1 month
Technical Artist Julian Bragagna recreated a realistic cobblestone pattern using Houdini. More from the artist: https://t.co/T50OS7Si2K
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@VFXApprentice
VFXApprentice
1 month
๐ŸงŠ Block-in paves a way for your final effect to feel punchy and satisfying. From working with reference to block-ins, to the final effect and kitbashing: see what you learn in a 4-week workshop dedicated to mastering VFX timing with us! https://t.co/fP28tZ0YVl #vfx #realtimevfx
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