Confession: Sometimes I hate how Halo is primarily a FPS video game. This isn’t to mean I hate video games or shooters, it just feels like sometimes the Halo story doesn’t go as deep as it could because the focus is on killing aliens. Which isn’t to say it isn’t great fun. It is.
But often I feel like characters, factions, and storylines never get a chance to develop because most games get about an hour of cutscenes, maybe some audio logs, and ambient dialogue that may or may not trigger.
I know that’s why we have the books, but as unrealistic as it is I wish the games could do more. Seeing things with huge potential like the Prometheans request being tossed aside because they weren’t fun to fight kills me, for example. And they aren’t the only example.
@DecepticonCobra
Tell me you only like this franchise because of the books without telling me you only like this franchise because of the books. FPS is the foundation of Halo and works fine for storytelling. We don’t need all that crap from the EU invading the games. The story is compelling as is
@DecepticonCobra
I'm very glad Halo is primarily an FPS game because those are the only ones I can play a lot without getting bored. However I would be down for more spinoff games like the Halo Wars, but potentially in different game genres. I would probably only play them once though.
@DecepticonCobra
I get this completely. Halo Wars is a nice try to go in a different direction but I feel like the universe is capable of so much more.
@DecepticonCobra
I'd personally love a Halo spinoff using the Splinter Cell formula where you play an ONI agent.
Loads more dialogue, interrogation, investigation, mission info - incredible potential for world-building.
Also seeing the threats in the universe from a different perspective.
@DecepticonCobra
Made a big ol’ “piss off Reddit” post the other day suggesting Halo could just become a book series and the largest majority (90%+) of responses just couldn’t comprehend it. This was on r/HaloStory, not r/Halo…
@DecepticonCobra
Bungie was VERY split on this. There were two teams, 1) the 1,200 PAGE SCRIPT for Halo 2; 2) make a fun to play game with no deep lore. The big quote going around was “pac man doesn’t have a backstory.” Games weren’t yet about storytelling.
@DecepticonCobra
It’s not that I hate that it’s primarily an FPS, I just would love to see it expand to other things. Halo Wars 1 and 2 should’ve been the start of genre experimentation, not the end.
@DecepticonCobra
Not only does it not go as deep as it could, but also... I feel like Halo's games don't have an overarching narrative theme. Look at other shooters from the era. CoD4 MW and MW2 are pretty explicitly a condemnation of US imperialism in the Middle East. (cont.)
@DecepticonCobra
Halo has a strange way of doing things though imo. Halo Legends was a step in the right direction and then we got forward onto dawn. welp.
Halo 5s story although confused was very fleshed out and then, we get infinite. welp.
@DecepticonCobra
What genre would even fit that criteria. As fun as an rpg would be fun I don’t think it fits as well with shooters. I would like a flood horror game tbh. You’re a marine who stumbled upon a flood testing facility while running away from the banished.
@DecepticonCobra
These are my feelings exactly. I always held out hope that Tell-Tale Games would get a chance to make a game in the Halo universe before they went under.