BattleScribe
@BattleScribe
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BattleScribe - Build your army list. Fast. A free army list builder for tabletop wargamers.
Joined February 2011
Tues: Same as yesterday... Not much to say. Getting closer I guess 🤷♂️. I feel like I want to hold back new versions until I can put out a new release on all platforms at once, but now that I think about it.... I don't know why that's important? Hmm.
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As an example, the Google Play Store billing library has changed a lot, and needs a lot of re-work in the app. It's important to make sure this works correctly for obvious reasons :)
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Mon: The Android file permission thing is banked. There are a lots of other code changes that need to be made and reviewed, because I updated all the libraries and the SDK version the app depends upon. And I want to make sure they're correct. This is what I was working on today.
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On the one hand, it's good to eat well and spend time with friends. On the other, I need to be more consistent with work, and the last few days were not good for that.
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Still, I fell off the wagon a bit over the weekend. I had to prepare for flat viewings, and I spent time with friends at the Canterbury food festival. But I didn't make the progress I planned to on BattleScribe over that time, and had more beers than I intended to over that time.
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Whew, a bit late here. Monkey Island took over, so I blitzed the game over weds/thurs last week to get it off of my plate (counting that as my days off that week). TLDR, I enjoyed it very much, the nostalgia was strong :)
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It's funny, nostalgic and the art is beautiful. And the intro music is on point
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In other news, I got a bit distracted today because Return To Monkey Island came out and it's bloody great... It really gets things right with regards to the vibe of the original games. And it does point-and-click mechanics incredibly well in a modern context.
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I'm not confident that BattleScribe will pass that review, but it doesn't hurt to try, right? I think I can make a decent case, but still.
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Tues: Android file permissions cont.: Made tweaks, reviewed and finally committed the code. Of course I just discovered that I may be able to avoid all this entirely - although it requires a special review from Google Play when submitting the app.
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Here's how the "select the correct folder" instructions look now, and I don't think it's good enough. I can make more screenshots to explain further, but then the page may not fit on a single screen. Not happy tbh.
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Mon: Spent today messing around with Android's Storage Access Framework trying to get it to do what I need, to no avail. I'm going to need to ask users to navigate through their filesystem to a specific folder manually... It's not hard, but it's going to lead to trouble... 😬
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Saturday: day off. Spent all day on my feet cooking, drinking lots of nice beers and eating waaay too much. Not gonna lie, on Sunday I was absolutely shattered and didn't get anything useful done... Not a planned day off, so not happy with that, but it was worth it.
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Seems I forgot to do an update for Friday, and tbh I don't remember for the life of me what I was doing... So let's say "fiddling around with stuff"...
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In other news: Saturday is planned as the second day off this week. Having a BBQ with my mate in what may well be the last sunny day of the summer. Current plan is craft beers and skirt steak tacos [subject to change based on how we feel on the day].
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Yes, I should have been finishing the Android stuff I was already working on... but curiosity got the better of me 😁 Still, once I realised why the iOS build was broken, I still managed to polish up the Android permissions thing, which I'm feeling good about.
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Thurs: On a whim, I decided to update XCode to get the new iOS 16 SDK so I could test out the iOS build on it. Turned out it broke everything and I spent time trying to figure out why, before realising Visual Studio hasn't been updated to support iOS 16 yet 🤦♂️
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I can’t fit my whole instagram caption, but to summarise…YOU ARE ALL AWESOME. Retweet to say f*** you to the haters! ❤️❤️❤️ #warhammer #FacesOfWarhammer
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I need to still pick through and review the Android code changes though - I'm sure there's some stuff I've missed. Gotta be certain about things before I push it for release, so might be a few days yet.
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Weds: Spent time today fiddling around, refining, and identifying corner cases with the Android file permissions stuff. I think we're about there though. The way apps need to be packaged for Google Play has changed so I'm on to that next in preparation for release.
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