80 LEVEL
@80Level
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80 Level® is the best place for game developers, digital artists, animators, video game enthusiasts, CGI and VFX talents. https://t.co/WnIWLqeMeK…
Los Angeles
Joined December 2014
Plamen Tamnev shared a closer look at real-time hair and cloth deformations in Unity 6's Time Ghost demo. More behind-the-scenes content: https://t.co/TIzao0Ntu2
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Philipp Russo launched CardCutter, a Blender add-on that converts texture masks into clean 3D meshes for Unreal Engine 5's Nanite. Purchase here: https://t.co/TEVZHYS2d1
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Ayman Elshaer demonstrated a dynamic floor crack R&D created with Houdini. A public release is being considered: https://t.co/L5SDJH3Hxl
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Check out this beautiful animated hand-painted setup brought to 3D by Omar Faruq Tawsif using Blender. More 3D paintings: https://t.co/PjkMXTuxuV
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Johannes Lugstein, developer of arcade snowboard racer @slopecrashers, spoke with us about the game's development and publishing process, shared his perspective on game development, and discussed his future plans. Learn more: https://t.co/fjCG5tIgFh
@byteparrot
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Omar Elshamy showcased a very expressive, realistic hippopotamus created using blend shapes in Maya. Full video: https://t.co/awP2UMwIBT
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.@every_avely showcased this recreation of Frieza from Dragon Ball Z created with Blender. More artwork: https://t.co/jtvnxBx839
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.@Hella_Faithh shared a test of her muscle system on the back and chest of a VRChat avatar. More realistic muscle systems: https://t.co/HxkpKIRWNs
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Gerardo Castellanos demonstrated the results of orienting feathers in Houdini using VEX. See more: https://t.co/3S4eVma7Dq
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.@YmtIsk unveiled this custom retaliation system built in Unity and detailed its mechanics. Check out: https://t.co/IVv7n8HOY0
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"A colorful, shallow theme park": New Vegas/Fallout Bible writer Chris Avellone commented on Bethesda's Fallout games. He also addressed the speculation that Bethesda hates the original Fallout: https://t.co/iRpIR1nxw3
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.@casey_sheep released Quad Filler 1.0 for Blender, a tool that lets you patch a wide range of modeling holes with a single click. Grab it here: https://t.co/p6qXgqFKXn
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Check out this WIP mod by @Speclizer_ that brings multiplayer to The Last of Us 2 on PC. See more: https://t.co/SsOWSZkAPy
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Digital Artist and Animator OlePatrick showcased this impressive anatomy study created using Blender's Geometry Nodes. More from the artist: https://t.co/AnfmcPqxbb
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Larian says they'll continue using generative AI going forward – but not for writing or art. AI-generated in-game assets are not 100% off the table, however: https://t.co/f2iWO9VuFM
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EXCLUSIVE: Maxon has addressed its controversial generative AI-powered tool. Is it a ZBrush feature or a separate tool? Was the AI trained on the works of ZBrush users? Should we expect more AI from Maxon? Here are the answers: https://t.co/YCoMCaYOpH
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Become a Marvelous Designer pro with this 13-hour course on FlippedNormals, led by Solaty. Create your best outfits: https://t.co/X1HaIQr5FY
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VFX artist @_mikuruwu can teach you how to create a beautiful Hollow fissure effect from Zenless Zone Zero in After Effects. Take a look: https://t.co/UHJg2tViDx
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Boost your cinematic environment design skills and workflow in Blender and Cinema 4D with Ede László, learning the techniques he has perfected over years of experience. Get the course: https://t.co/XwDzOSZTMv
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